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OOC RP Planning and Dispute Resolution


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Post Wed Aug 04, 2010 9:46 am

Re: OOC RP Planning and Dispute Resolution

You're kidding? Matar said NOTHING to you about us joining on this RP?

Kriff it all, Matar!!! *stabs Matar in the foot*



*sigh*
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Post Wed Aug 04, 2010 9:52 am

Re: OOC RP Planning and Dispute Resolution

The jedi are coming to help the nobles because they didnt really read into the slavery thing, they just see a little guy trying to fight a big empire.
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Post Wed Aug 04, 2010 3:35 pm

Re: OOC RP Planning and Dispute Resolution

Awesome.

Either someone shows me a planning thread, one I asked for like a month ago, Or you guys can play this out without me.

I have a couple fun Ideas how to do it... so a planning thread would be nice... also, I start to meet people who will be in it that I never heard off, witch just gets me jumpy, wondering if this is an ACTUAL invasion, or a god knows what.

So some information please.
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Post Wed Aug 04, 2010 3:52 pm

Re: OOC RP Planning and Dispute Resolution

That's fine. Just a little miscommunication - I did post the link to the planning thread in my last post, though.

The Jedi will come in and help the nobles not knowing that they are rebelling to keep slaves legal. They will know nothing about the slaves for the first part. However, once they find out about the slaves, they'll realize they're fighting for the wrong side and try to free the slaves ans switch sides to helping the PI. How that ends out is all up to you guys.
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Post Wed Aug 04, 2010 4:29 pm

Re: OOC RP Planning and Dispute Resolution

Don't worry Atia, I'm not here to invade properly. If I was you'd already have my strike teams in your cities and you wouldn't have any orbital cannons or communications left. You can have the planet back after it;s all done!
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Post Thu Aug 05, 2010 7:20 am

Re: OOC RP Planning and Dispute Resolution

Zelor, you use a font in witch I didnt even know it was a fracking Link..

And now, i get on to answer orbit, I have 3 pages to read back. WTF?

I am kept out of the loop, and I am a damned planatery mod. WTF?

Guys. Play on this CLOSED RP without me. I have no idea what is supposed to happen, who is supposed to come, and whatnot.
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Post Thu Aug 05, 2010 7:29 am

Re: OOC RP Planning and Dispute Resolution

Ssor is having some showdown on his damaged ship, all the posts are them, not saying it's a bad thing. The only thing thats happened really is I fired on the planetary ion cannon, that boob disabled Ssor's ship after all!
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Post Thu Aug 05, 2010 7:34 am

Re: OOC RP Planning and Dispute Resolution

awesome. Its gone. Go on with the RP.
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Post Sat Aug 07, 2010 8:55 am

Re: OOC RP Planning and Dispute Resolution

so where do i post for the RP?
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Post Thu Aug 19, 2010 7:34 pm

Re: OOC RP Planning and Dispute Resolution

Is the Juvex Civil war still going on? Can someone restart this? I got a mercenary group that needs RP and I'd feel terrible if I made them travel here for nothing.
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Post Fri Aug 20, 2010 2:33 am

Re: OOC RP Planning and Dispute Resolution

I'm pretty sure it's still on, I've not been told otherwise however it is kinda on hold for the minute. As soon as it gets close I'll shoot you a pm ok?
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Post Sun Aug 22, 2010 12:25 pm

Re: OOC RP Planning and Dispute Resolution

No, Its not going to happen.

I am tired of this.

Please either void you were here, or move out, those of you whom have come. I am really sorry, this was a mess of bad communication, no planning, and the total dislike of the person that actually CARES for juvex, thats me.
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Post Sun Aug 22, 2010 1:02 pm

Re: OOC RP Planning and Dispute Resolution

Ok. Matars whining, and if we get a set of 3-4 good RPers, we can do this.

Here is what is needed:

Nobles: Can be NPC-ed by me.
Or can be done by a couple more peeps

PI strike forces:
1: In command
2:reinforcements
3:reinforcements

This is a Phoenix Imperium only party, If you are a commander of the Phoenix Imperium (not just a member) You may participate.
War Rules:
Only a very little ammount of troops are to be RPed, To make it more realisitc, more detailed. Of course, these troops are simbolising the actual ammounts of millions that fight. Both on ground and in space.

Storyline:

Nobles decide to leave the PI.


Strike force 1 Arrives, to start diplomatic discussion. They get fired at, thus a declaration of war happens. Strike Force 1 Retreats further from planet, calls for reinforcements. 2 and 3 arrive, and set up an attack plan, maybe sends off scouts.

PI fleets maximum points per fleet: 50.
Juvex: 20, plus 3 planetary Laser cannons, not as strong as the Kuat ones (they will be smuggled ones)

Objectives PI:
Destroy the Juvex Fleet, and disable/destroy/capure the planetary defence lasers.
Juvex: Fight off the PI, or at least take out their troop transport ships.

Gain:
PI: strike forces can advance to stage 2
Juvex: If the flagship of the enemy is fully taken out, that strike force can only deploy half army.

Forum: Orbit


Juvex Terrain Forum
PI Creates a landing Zone. Moves in towards Juvex City. Gets Ambushed on the way.

PI Army: vehicles: (Fleet one has 1 Supreme vehicle instead of heavy), 1 heavy, 3 medium class 10 light
Troops: 1 NPC general, 10 commando troops, 30 elite troops 100 standard troops
Also, 3 points of fighters from the fleet, if they have

1at Assault Freedomfighter Army of Juvex (AFAJ)
Juvex army: 1 heavy, 3 medium class 10 light (remainder of fleet also)
Troops: 1 NPC general, 10 commando troops, 40 elite troops 40 standard troops

Objectives:
PI: Kill all ambushers, loose as little as possible
Juvex: Kill all commanders, and kill as many of them as possible.

Gain:
PI: Advance to stage 3 or 4
Juvex: The Army with the commanders killed have their numbers reduced with 50 percent, due to the drop in morale and chaos without leadership.


Juvex City Forum
Assault on the Power generators.
The City is powered by a large reactor, this needs to be taken in one peace, to gain controll over Juvex electronics grid.

PI: What is left from Stage 2
Juvex: 3 medium class 10 light
Troops: 1 NPC general, 10 commando troops, 10 elite troops 60 standard troops

Objectives:
PI: Lower enemy troops morale, take controll over reactor.
Juvex: Fight off the PI as mutch as possible, kill commanders.

Gain:
PI: Lower morale in troops, Only standard troops left for juvex army
Juvex: Also will have Elite and commando troops.


Juvex City Forum
Attack on Noble HQ

PI army: whats left from stage 3, Gains 1 medium, 2 light vehicles, 5 commandos, 10 elites, and 30 regular troops if Stage 3 is sucess.
Juvex: 1 heavy . 3 medium class 10 light
If lost stage 3: 10 NPC general Nobles, 100 regular troops
If won Stage 3: 10 NPC general Nobles, 20 Commando-s, 30 Elites, 100 Regular troops

Gain:
PI: Gains the planet back, conquers it, both in land, and the hearts and minds of the people.
Juvex: Gets bombed, and people will hate the Phoenix imperium.
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Post Sun Aug 22, 2010 1:13 pm

Re: OOC RP Planning and Dispute Resolution

[color=#40BF40:2lv56oib]I have to say i like this plan a lot! So much so i might steal it as a template for later war SL's :P. Anyway I'll sign up, and withdraw my current fleet, sorry about that. Anyway the PI can decided who leader this thing later but for now I'll sign up as team 1.[/color:2lv56oib]

[quote:2lv56oib]Nobles:Atia?

PI strike forces:
1: Tza'uax
2: ?
3: ?[/quote:2lv56oib]
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Post Sun Aug 22, 2010 1:15 pm

Re: OOC RP Planning and Dispute Resolution

Some people may be added on request, come to me.

This is a CLOSED RP. Outside, in the Universe, this has no strenght. Maybe it can be mentioned as if it was in old history.

The Fleets and armies must be Canon, and can be any kinds and sorts, as long as they are perfect with the limitations. So you can GM up a ship you dont have in normal RP, or troops and armour.

Awesome! Shall shwo this to sor too Tza.
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Post Tue Aug 24, 2010 12:35 pm

Re: OOC RP Planning and Dispute Resolution

Nobles:Atia?

PI strike forces:
1: Tza'uax
2: Shawn'kyr'nuruodo (obviously having PI commander alias.)
3: ?
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Post Tue Aug 24, 2010 12:54 pm

Re: OOC RP Planning and Dispute Resolution

Nobles:Atia?

PI strike forces:
1: Tza'uax
2: Shawn'kyr'nuruodo (obviously having PI commander alias.)
3: Nellum Ssor

Ok, the team is up.
I would like you guys to make up your fleet and army roosters. I will do mine as we go... or it would be a heck lot to do LOL...

Nellum said he wanted to be on in PM, so its not just I add him from nowhere LOL..
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Post Tue Aug 24, 2010 6:58 pm

Re: OOC RP Planning and Dispute Resolution

So, no Jedi this time? If yes, then that's fine. I thought it was a cool idea, but if you wanna go on without me, I won't be too heartbroken.
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Post Wed Aug 25, 2010 2:50 am

Re: OOC RP Planning and Dispute Resolution

we could maybe put in a jedi, but no troops, just a little unit at max... what you have in mind?
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Post Wed Aug 25, 2010 8:23 am

Re: OOC RP Planning and Dispute Resolution

Just maybe 6 or 7 of my Jedi characters - (although I have one other Jedi PC under my order who expressed interest in coming along as well) - enough for a good strike team.

As I mentioned before, the deal is that the nobles would ask for our help, not telling us that they are slavers, and we would agree to come help them fight off the PI for the first few stages. Then, somewhere about halfway through the plot, we discover that they're keeping slaves (we literally go into where they keep all of the slaves), then we start to try and free some of them and kill some of the slavers, which of course means that now we're the Nobles' enemies...

...and from there we switch over to fighting for the PI.
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