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OOC RP Planning and Dispute Resolution


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Post Thu Feb 23, 2012 5:06 pm

Re: OOC RP Planning and Dispute Resolution

some general info about NOE hierarchy, where they are based (prolly won't give that) then we need to learn there is nothing here; get a safe route through the minefield and where we need to go next to get more info on the NOE.
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Post Tue Feb 28, 2012 10:37 pm

Re: OOC RP Planning and Dispute Resolution

lets keep going, we have a long way to go to make this a worth while story arc OOC< and a productive mission IC for the jedi.
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Post Wed Feb 29, 2012 12:29 pm

Re: OOC RP Planning and Dispute Resolution

I'm up for that. Anyone have any objections to being NPC'd (within reason) to keep the storyline rolling?
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Post Sun Mar 11, 2012 10:19 am

Re: OOC RP Planning and Dispute Resolution

Sorry for the delay you guy's, Monday, I'll get back at this, using the weekend to catch up on a lot of stuff.

Some things to consider are, right now there are no other ships on the surface to escape in, due to me not allotting any in the TG until I figured out a few things with Planetary allotments. Also, you won't find anything that leads to Pzob from here, thou you will find out that the transmission was bounced over dozens of relay stations spread out over the Western Rim. The Garrison Base is almost the same as an Imperial one found on wookie. I'm gonna allow you guys to shut the mine field down to help your escape and manage to get your ship fixed, so you can escape. We do broadcast an "All Clear" signal to Pzob, but that was shut down upon your arrival, but i can over look that and say we didn't shut it down and you could trace some of it to another planet that receives it and bounces to somewhere else.

Hope that helps you guy's, feel free to field me more question if need be.
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Post Sun Mar 11, 2012 2:35 pm

Re: OOC RP Planning and Dispute Resolution

sure, thanks for checking in.

And i know that NOE is supposed to be all secretive, but we HAVE to simplify this search. Their has to be some reciprocity in this. I think two more stops before Pzob is adequate (three degrees of seperation). Maybe send a high ranking member who heard that we were in the hunt, to try and take us out, maybe we get captured and brought to Pzob, we get beat to the edge of our lives, escape and bump bunna bah!! the end is there, the Reps know where the NOE is; the NOE knows we know. An epic battle enues to protect yourselves. Whatev.

Just think about and mull it over, step out of your comfort zone as an IC character and as a protective writer (as we all are) and really think about it. I think this SL has HUGE potential.

At least, the next stop includes significant NOE presence that we can gain information from and what not.
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Post Mon Mar 26, 2012 8:43 pm

Re: OOC RP Planning and Dispute Resolution

Bacca, i think its still your go.. . . .
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Post Thu May 03, 2012 12:04 pm

Re: OOC RP Planning and Dispute Resolution

[quote="Will Son'tir":u5dnd9g0]Bacca, i think its still your go.. . . .[/quote:u5dnd9g0]

Is our RP dead? I noticed that guy appearing in Orbit and disregarding the Empion Mines etc, and now he's on the surface, but with no response from Bacca..
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