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Business Regs


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Post Fri Jan 04, 2013 2:24 pm

Business Regs

Can I please get a link to comprehensive and cumulative business regs as they currently stand on JvS?

Regarding Canon business registration, Non-Canon registration, limits on the number of canon/non-canon, business fleets, contract limits, just everything please.
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Post Fri Jan 04, 2013 2:28 pm

Re: Business Regs

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Post Fri Jan 04, 2013 2:32 pm

Re: Business Regs

They actually consolidated those into the handbook? That's fantastic!

Also, none of the above mention limits on number of canon businesses allowed to be owned, or if non-canon Megacorporations are allowed (For instance, DeathTech Industries is the parent corporation of two subsidiaries: Sump Drive Yards and Sump Mining Capitol...would that be allowed?)
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Post Fri Jan 04, 2013 3:13 pm

Re: Business Regs

Hey Mortale,

Sorry for getting at this just now. But [url=http://www.jedivsith.com/viewtopic.php?f=2420&t=32362:39zjj3fo]here[/url:39zjj3fo] is what you are looking for concerning ownership.

Also, I will go ahead and quote the passage for you.

[quote:39zjj3fo][color=#FFFF40:39zjj3fo][b:39zjj3fo]Are there restrictions on the number of companies I can own?[/b:39zjj3fo][/color:39zjj3fo]
Yes. You may own no more than two canon businesses (50% claim in one, and 50% claim in another), no more than three non-canon businesses, and no more than three businesses in total (canon and non-canon combined).[/quote:39zjj3fo]

As for the other things, we'll have to get back to you on those but you do raise a good point, we should put that up iin the guidelines and all of that for quicker find.

I am tentative to say that when it comes to megacorp, since we aren't allowing that for canon, I don't think we'll be going ahead to allow that with non-canon.
Last edited by Whill Sahn on Fri Jan 04, 2013 4:08 pm, edited 1 time in total.
Reason: Sorry about those threads. I went ahead and incorporated the FAQ, Mandate, and Conduct topic into the Handbook.
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Post Fri Jan 04, 2013 3:20 pm

Re: Business Regs

I don't know where the convo went, but I recall you (the council) telling Bacca and/or Gabe that Megacorps and Umbrella/Conglomerates were seperate things.

Having seperate divisions (Megacorp) rather than being seperate companies owned by one larger parent company (Conglomerates/Umbrella Corps).
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Post Fri Jan 04, 2013 3:28 pm

Re: Business Regs

I'll check that out all the same and will definitely get back to you on all of the questions you have raised. Just note that for the time being, only what have been put there in the guidelines or mentioned in the FAQ is what you will be abiding by.

For the rest, I will definitely get back to you on that. So megacorp issue isn't final until something is released into the guideline and rules.

Thanks a lot, Mortale.
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Post Fri Jan 04, 2013 3:52 pm

Re: Business Regs

Maybe I'm going about this the wrong way. DeathTech Industries is my company, all patented gear is through that company. I happen to also have shipyards, and supply much of my own materials. How do I go about registering that? Do I need to abandon my registration of SDY and just go with DeathTech Industries?
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Post Sat Jan 05, 2013 1:11 pm

Re: Business Regs

Or you could register both of your companies, which is a possibility.

Unless you have in mind to actually register a canon company down the line or two since you are willing to drop one? Just the same reminder no more than three businesses can be in your possession so to speak but no more than two canon businesses.

You could have
1 Canon
2 Non-Canon
or the other way around or just 3 Non Canon.

But also I would like to state personally that every patents will have to be resubmitted sooner or later when the patent office opens again. At first I had in mind to review those, the one you have linked me to (and I started to review them) so I can get a sense if it was realistic or not but now if I give you the green light for this or that and you are asked a few days later to resubmit those, I don't think it would sit well with you, I know it wouldn't for me either.

Therefore I am very sorry for the inconvenience, Mortale. I do not want to give you false hope at all.
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Post Fri Jan 18, 2013 8:10 am

Re: Business Regs

[quote="Atlantis Vyridian":idq27cwt]I am tentative to say that when it comes to megacorp, since we aren't allowing that for canon.[/quote:idq27cwt]

So are megacorps allowed then? have the guidelines/rules been changed?
SoroSuub Corporation has been approved and I'm just curious.
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Post Fri Jan 18, 2013 8:12 am

Re: Business Regs

Yes Megacorp are allowed. As long as it is explicitly stated as a MegaCorp and doesn't go into the Umbrella Corporation like the Techno Union did.
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Post Fri Jan 18, 2013 8:30 am

Re: Business Regs

Is there a link to this decision?
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Post Fri Jan 18, 2013 8:42 am

Re: Business Regs

No, there isn't for the simple reason that a MegaCorp is well within its rights to engineer this or that under that one and only name (ie Sienar, SoroSuub)

While an Umbrella Corporation is that parent company that controls multiple canon businesses that you know of. (ie Techno Union with KDY, BlasTech, etc..; TU was a commerce guild).

So a ruling/ decision was never issued there, just a talk between councilors to differentiate those things. Also if it's not in the prohibited businesses, then it means that it's not prohibited. So MegaCorp is good to go as far as we are concerned.
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Post Fri Jan 18, 2013 8:46 am

Re: Business Regs

sounds fair to me.

As you probably know, a few of us have invaded Lianna, Home to SFS.

What happens if we get full control of the planet from Taung?
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Post Sat Jan 19, 2013 2:40 am

Re: Business Regs

[color=#00BFFF:1twjx67x]Considering that the canon company has recently been approved by the PGC with Taung as its 50% holder of the company, what happens if you get full control of the planet, quite simple actually, since canon company are supposed to be neutral and shouldn't have so to speak officially an affiliation then the company will stay there with Taung as its steward.

No one needs to have full control of the planet to continue to run that company once registered. Still 50% of the profit will go to the people/ planetary government and after all of that, it's all up to your creativity of either you want to keep working this in your favor, (ie someone running the company on that planet that is neutral and therefore is in the obligation to accept every order from people), or you come up with a proposal.[/color:1twjx67x]

[quote="[url=http://www.jedivsith.com/viewtopic.php?p=1875638#p1875638:1twjx67x]FAQ[/url:1twjx67x]":1twjx67x]Canon businesses are those businesses which already exist in the canon SW universe. Canon businesses must be located on their canon planet. Canon businesses can be 50% owned by a PC, but 50% ownership is reserved for the planetary government. If you are the planetary controller, you may RP control of the company, or if you are the half owner and approved by the planetary controller (controller because planets aren't owned), then you can RP the company without controlling the planet.[/quote:1twjx67x]

[color=#00BFFF:1twjx67x]Proposal inferring that you want to buy his shares or whatever, that kind of business deal. But either way, the company will still belong to Taung by 50%. Since you weren't the planetary controller prior to Taung's ownership, then you have no influence at all concerning Sienar - at least directly -.[/color:1twjx67x]
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Post Sat Jan 19, 2013 9:42 am

Re: Business Regs

Thank you.

Accordingly, I am permitted to register a businesses, even when I do not control the planet said business is on. Each player is entitled to register 3 businesses. In a faction of 12 players there would be a maximum limit of 36 business registrations.

If, for example, a planet controller who has registered businesses on the planet they control is attacked and ousted from the planet, ousted player would retain 50% of business profits for the registered businesses. Considering player is no longer located on the planet (ousted), how does the registered businesses get managed, and who has production rights - whose responsibility is the selling and marketing of the products and the various business dealings? Is that up to the new planet controller or the ousted 50%shareholder?

Do registered businesses no longer require any security or defense systems as nobody can ever take them away?

Why would a player invade or attempt to gain control of a planet for any other reason than to gain control of its profitable businesses and resources? What would motivate invasions?

What will motivate controllers of planets to fight for continued control when all registered businesses are not at risk ever?

Players interested in gaining control of a planet, should first apply to register canon businesses located there to have an advantage over the planet's controller and anybody who happens to notice a player registering businesses on a planet they do not control, would be fair in assuming that player may have attack plans underway.
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Post Sat Jan 19, 2013 9:54 am

Re: Business Regs

I'm not a councilor or anything but it sounds to me like you are mixing up IC and OOC motivations with the entire line of questioning you are presenting.

You can't oust a player from a planet, for one thing, not the way you are meaning it. Businesses are neutral, and if a player owns the business then they can keep writing it even if the planet changes hands in terms of what faction "controls" it.

Whoever registers the business retains all of the production rights and makes all the decisions, no matter who "controls" the planet it is located on. If another faction "takes control" of a planet, all they get is the 50% of the profits, nothing else. You will never be able to "take over" a business you haven't registered or gain any control over the decisions that business makes unless you make an OOC or IC deal with the player that registered it.

If the only reason you would register a business is to try and gain an advantage for an attempted invasion, that not only sounds like mixing IC and OOC motivations, but is not really going to give any advantage to an attacking force since businesses are to be RPed as neutral, not loyal to this or that faction. Not only that, but you don't have to "control" a planet to RP a business on it.

As for what would ever motivate invasions on a collaborative writing site, I don't know, maybe a story idea? ;p
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Post Sat Jan 19, 2013 10:17 am

Re: Business Regs

Sorry I should have specifically stated I am looking for councilors input.
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Post Sat Jan 19, 2013 10:49 am

Re: Business Regs

She's free to voice her opinion here if she wishes, and if anyone else desires to comment on this (Being directed towards the discussion at hand however.) is free to do so as well since this will not doubt effect everyone some where down the road.
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Post Sat Jan 19, 2013 11:17 am

Re: Business Regs

yes, I understand other players are free to comment. I by no means meant to imply for her not to comment on the subject.

I would think I should also be free to express my wishes for input from a councilor - someone most knowledgeable on the subject. I've discussed this with other players already and when I was ready for councilor input I began the discussion with a councilor. I am trying to avoid grey areas of players saying "i'm not sure on this but...."
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Post Sat Jan 19, 2013 11:41 am

Re: Business Regs

I understand your point, however there are better ways to go about it.
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