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Approved Non-canon Force Powers


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Post Wed Jan 07, 2009 5:55 pm

Approved Non-canon Force Powers

The following Force Powers have been approved by the Galatic Roleplaying and Science Councils. As more abilities are approved, they shall be added to the list with a small description for all players to read. Players are encouraged to learn these abilities from the original designer if interested in knowing these abilities.
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Post Wed Jan 07, 2009 6:28 pm

Re: Approved Non-canon Force Powers

Hammer Strike
Invented by the Jen'jidai Sage William Reign, this is a powerful technique combining the principles of Force Weapon and Protection Sphere (Bubble). The technique involves surrounding the hand with a miniature Protection Sphere and then infusing this Bubble with a potent version of Force Weapon. The end result is the ability to deliver devastating strikes capable of smashing through concrete walls. However, the more dense and harder the substance that the user strikes, the more draining the technique. In fact, if the technique puts too much drain on the user, the technique can often result in nothing short of a broken hand. This technique can also be used for defence, or to deflect small projectiles, but requires exceptional hand-eye coordination.
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Post Tue May 19, 2009 8:50 am

Re: Approved Non-canon Force Powers


A technique that better defines telepathy merging the premise of Force sense as well as some initial components of foresight or precognition.


Through the Force there are often whispers, hints, murmurs that can guide your actions if you allow the Force to flow through you. This can happen without your knowledge of it as seen in several accounts from those who know nothing of the Force, examples such as pilots Corran Horn and Anakin Skywalker, not to undermine their obvious skill, but the Force does give them an edge on predicting what they should do next within split second timing.

For this technique to work properly, a person needs to be in tune with the Force and have some relative training, not just be able to sense what the Force itself does, but what people or organisms within the Force do. The Force already allows individuals to see future events on occasion and those more in tune with the Force may be able to interpret them properly or see them more often.

What if the Force can exude the thoughts from someone├óÔé¼Ôäós mind! Already we have telepathy, which is communicating through thought to one mind from another. Surely if we can speak to one another through the Force, thoughts that are somewhat more random, less organized can be lost to it. Even some thoughts that are clearly planned may leak into it. It sends some sort of tremor through the Force that could potentially be perceived by someone sensitive to these kinds of patterns or waves through the Force. Something like a radio tuner to those thoughts leaked upon the Force.


This is a combination technique that allows those calling themselves telepathic to actually read the mind of the opponent, weak willed or otherwise. Because of the light nature of the technique, it is not a full attempt to gain information from an opponent├óÔé¼Ôäós mind, nor is it designed to effectually harm, though it can be used as such.

Force of mind is a passive technique that allows for a passage of knowledge from the Force and can be directed towards an individual├óÔé¼Ôäós mind if one can effectively direct their focus.

At the same time it can be applied defensively to repel such an attempt, it is all a matter of focus. In both an offensive and defensive capacity the technique is not perfect. In both directions thoughts still seep through into the flow of the Force, but the technique will allow you some semblance of control about what leaks out.


The defensive application of Force of mind allows one to focus what thoughts leak out through the Force. Those skilled and well practiced, masters in the technique, can make these thoughts highly concentrated and potent illusions that pass through a connection with seemingly little effort. If a Force of mind user happens to chance upon these applications they can run a risk of getting lost in the illusion and, depending upon the potency and the scenario, the mind will be tricked into believing itself in such a scenario.


Force of mind has a dual nature, one both for protecting the individual├óÔé¼Ôäós mind and sensing thoughts flowing from an opponent├óÔé¼Ôäós. As an offense, it allows for one to focus upon the thoughts of an individual and gain a firm foothold against their mind.


If when first learning how to use this technique or if highly skilled in it, you run the risk of being overwhelmed by a plethora of information and dozens of minds all reaching for your attention simultaneously. Through practice, you can learn to weed them out, ignore them, better gain focus on following one at a time. In the background however, there is always that hum, that buzz of billions of life forms all striving for your attention. It is a form of white noise that can potentially overwhelm you at any time, whether profitable or not. You have opened yourself up to that vast resource of knowledge and being over burdened is the potential price. Those that take part in this technique often exhibit vast headaches and generally have problems finding a balance of light or dark within themselves. The more you practice the technique the better you become at ignoring the vast amount of minds, but the more skill you acquire with the technique the more minds you feel seething around you at any given moment. For one highly skilled with the technique, they often do not take their focus away from it and have it constantly in use as a passive action which takes little energy to maintain, but they run a higher risk of being overwhelmed.


Depending upon the level of control one exhibits with the technique they can effectively mind walk. Mind walking is a very invasive practice and should only be done with the permission of the other person, but it isn├óÔé¼Ôäót necessary to acquire permission to perform such a technique. Mind walking is a much stronger skill to use than just Force of mind, but they are applied in the same basis and you need one in order to utilize the other. Where Force of mind allows you to read the thoughts leaked into the vastness of the Force from another individual, mind walking will actually allow you to enter the mind of another and do as you will there. Mind walking is an active skill and requires a great deal of concentration which can easily be broken by someone else skilled in Force of mind or by extraneous physical attack. Split concentration during mind walking cannot generally happen, though as one skilled in Force of mind, you can retain contact with your opponent though you may not be actively reading them.


If you wanted to break into the person's mind, negating the effects of the shield, then yes you could get at the more important thoughts. This would take a good amount of time and energy to crack depending upon defense strength, and the longer it takes to crack into someones mind the more tired you yourself become and your influence would be weakened by some margin. It is not an easy skill to use in a battle, and this form of the technique you mentioned broaches on the darker aspects of its nature. Cracking into the mind of a another forcefully should:

. The user because you are focusing harder and are having to tune your focus solely to the individual while blocking out the other voices in the Force. The defender because you are having your mind attacked by an unseen force and even though your shields maybe functioning, you are going to feel the pressure of the attack almost immediately if you have encountered this type of thing before (assuming that the only reason you would have medium to strong shields would be because have encountered such things before).

as a master, to a point of at least an hour's time spent at the gym using almost every piece of equipment for like 10-15minutes. Tired, worn out.

If you are cracking into the mind instead of merely listening through the Force to leaked thoughts, you are directly and actively forcing your will upon another. This is where the skill becomes more darkside, standing on that hazy line in the darker shades of grey. With this aspect it would be very easy to slip into the dark stream of the Force and so would begin the skills of control mind or Force fear, etc.


There is a possibility of sending information subconsciously and receiving it in a passive manner. Those thoughts, upon which you focus most, stream out into the Force and cannot always be protected even by the best of shields. The more you focus upon a thought, the more easily it is sent through the Force and slips past the shield. A way to prevent this, at least to some degree, is to focus upon your shields as you think things through. For example, Syren uses an oceanic illusion as her shield in an attempt to make the attacker perceive that they are drowning. As such she forms her thoughts in a fluid way, trying to keep anything she might think as close to the illusion as possible so that anything slipping through into the Force still seems a part of the illusion. It is a help that adds an element of confusion.

Invented by Syren
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Post Sun Aug 30, 2009 11:58 am

Re: Approved Non-canon Force Powers

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Post Mon Jan 25, 2010 12:39 pm

Re: Approved Non-canon Force Powers

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Post Mon Jan 25, 2010 4:22 pm

Re: Approved Non-canon Force Powers



This power would be similar to with subtle differences. Essentially it would allow a Sith Sorcerer the ability to influence others around them, either emotionally, mentally or physically. The ultimate goal of this would be to have Jedi or Guards controlled to grant a Sith Sorcerer access to an area they normally wouldn't be allowed. This spell wouldn't effect droids. This power like most would likely require someone to be with in an area that the Sith Sorcerer could find their aura. Otherwise a mark or brand will need to be placed on the individual to allow them to be controlled over a vast space. This like all other things will require the other party to accept/call the hit, therefore GMing/PGing of this move (Like all others) is nearly restricted completely.

As it is now, just about any Sith could get this however Piteos (An Trua) would be more adept than others. Due to him continually branding/marking individuals after torture to allow him to manipulate their emotions and push them away from the light side.

Now to break it down from levels of training:

New User: Will be able to hide their emotions and thoughts from others. Giving them an apathetic appearance, and their thoughts (main ones) hidden under vibrant (trivial) thoughts. They would need to be in the immediate area of others.

Adept: Will be able to twist emotions of those around them either sending them into a frenzy, running in cowardice, or potentially turning away from their friends. They however much be within visual range.

Proficient: Will be able to control others physically within sensing range.

Mastery: Will be able to place the mark/brand and thus be able to control particular individuals over vast amounts of space. The curse is nonremovable, and thus anytime the Sith Sorcerer wants to manipulate someone they would need to do a few posts both where they are located and the other is located to allow both players to know what is going on and allow the other player a chance to not be controlled at the time.


All the previous powers before Mastery become more skilled as training and level continues. As Piteos (An Trua) trains others, more of the knowledge will become available to them. The Scrolls to this is available in the Rishi Obsidian Temple.

Classification: Blood Magic.

This means the caster must make a sacrifice of blood in order to use the skills. Novice-Proficient requires only one sacrifice per skill (Only 1 time IC) and the Mastery level (Over vast spaces) will need to make a sacrifice each time they attempt to Manipulate someone else where (Out of sensory range).

The mark must be made through Alchemy and natural herbs that are available on Mandalore, Rishi, and Anobis. To make the mark one must use a heated blade to cut into the flesh the symbol, then make the sacrifice of blood onto the mark to entangle the two, and then the powder to seal the curse mark.

Invented by Zenchou Piteos
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Post Wed Feb 24, 2010 4:44 pm

Re: Approved Non-canon Force Powers



Restricted To : Jedi ( Light Side )

Learning Time : 2-3 Months of Solid RP
Reason : The time needed to Master Force Healing as well as learn the intimate details of the Regeneration Details.

Regeneration. The rapid growth or accelerated healing of cuts, scrapes and segments of limbs. There are two variants to this technique; they will be discussed throughout the description.

Founded by Samantha Axena, a Jedi Healer, this technique requires a person to have extremely intimate knowledge of the Medical Field, and have Mastered and gone beyond the technique known as Force Healing. When using this technique, you must focus on the area of where you wish to regenerate the missing segment of the body, and allowed segments would be:

- A Finger or Toe
- Segment of a Arm, Leg, or a Chunk of Flesh out of anywhere on the Body.

Please note, that if you regenerate a segment of and Arm, Leg, or a Chunk of Flesh, it might, and most likely will take at least two to three different treatments. The reason being is when Force Regeneration is being applied, the pain on the subject would be extreme, being that Bone in some cases are being reformed and regenerated, as would flesh. The second reason would be that the amount of energy and focus on the User of this Technique would be strenuous, and unless the User is, or has Mastered this technique, it would either result in death, deformation or severe exhaustion to the User, but again, please note, even if this technique is Mastered, it would still be extremely strenuous on the User.

The Second Variant of this technique, which is classified as Battle Regeneration is a "team-work" based technique. When a fighter goes into Battle, and has to face an opponent, another partner, or companion can sit off to the sideline and focus on the Companion Fighting. This would result in Regeneration during the battle for the person fighting, however, Note, that this is limited to how well the person Using this technique can use it. However, please note that if a Limb, or Decapitation occurs during the battle, the person applying this technique onto the person fighting, cannot bring that persons arm or life back.

Invented by Samantha Axena (Re-L Mayer)
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Post Sun Mar 07, 2010 5:35 pm

Re: Approved Non-canon Force Powers

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Post Sat Apr 03, 2010 1:43 am

Re: Approved Non-canon Force Powers



Force Affiliation: Light side

Description: Force Oeuvre. Force Oeuvre is meant to be used exclusively by , or any light oriented force sensitive gifted in the art of painting, sculpting, forging, or composing. I will note that the use of a manufactured or mass produced piece of art or stone will not work. For this move to work, the user of this move must create the medium (picture, sculpture, etc.) from his own two hands. Depending on the amount of time put into the move, and the amount of detail the artist describes in his or her posts, will dictate how real the move becomes.

Now, as to what the move actually does. Force Oeuvre is basically an extremely advanced form of force illusion, and Psychometry. The move, if completed successfully, would basically take the form of a painting, sculpture, or any other piece of conceivable art. This piece of art, when touched, and when extending ones consciousness towards the item in question, would essentially take your mind, and place it within a pre-made illusion kept within the piece of art. This illusion however (depending on the amount of time spent on it), is incredibly life like, and indistinguishable in every way (again, dependent on how much time spent crafting it) from real life itself. This illusion is able to be accessed by multiple people, however, anything done to a person within the illusion, will effect there body outside of the illusion. (This is explained in depth later on.), this effect, unfortunately, cannot be changed or reversed. The type of illusion is only hindered by the imagination of the creator. However, certain types of arts work better with different illusions, (such as a vivid illusion of a wide open field, would be better suited in the medium of a piece of art depicting such. Rather than an abstract stone sculpture holding such an illusion. There is a reason for this.)

Now, the actual move is far more complicated than this, and to fully understand, one must understand how it is made. This, I will define now.

Step One: Choosing a suitable Medium and illusion.
The first step an artisan must do, is find a suitable medium. before even this, he must determine what type of illusion he will be making. Is it literal? If so, a painting would suffice. Is it abstract? Then a sculpture. Is it educational? A book then. The type of art the artisan chooses is very important. As it serves as a catalyst for the person entering the illusion. Viewing, for example, a picture of a field, will help the person entering the illusion accept the illusion, and define the laws of the illusion (explained later). After deciding on the type of illusion, the medium is then established accordingly: Literal: an empty canvas or piece of paper. Abstract: metal, wood, or stone; a sculpture. Educational: paper, or a crystal matrix (like a holocron). It is very important you define exactly what your going to do, before you actually start crafting the medium. As it is insanely hard to redo your work (both physical, and mental) after its already been done. After choosing your type of illusion, and identifying your medium, you begin step two; Storage.

Step Two: Storage
Before you even begin crafting your work. Before you even tap the hammer against the stone, before you even dip your brush in paint. You store. And what you store exactly, is . In essence, the idea is to store as much force energy as possible within the medium. Essentially turning it into a kind of force artifact. (an artifact, without the power to destroy, or enhance ones powers. The Mediums stored force energy is STRICTLY internal. To access it, one must extend ones mind "into" the medium. Even then, at this stage, the medium would have no effect on a force user. It would simply be a very very force imbued object. It would not "boost" a beings power, nor have any effect on its surroundings.) Needless to say, this is very time consuming, a large amount of force energy is needed for this move to work. Literally, a person would need to spend a week, maybe once each day, pouring every ounce of force energy they have into the medium. (I consider one week, or three months in RP time to be sufficient, if the artisan would like it even MORE powerful and realistic, they could store energy for up to a month RL time.) This process, by storing force energy within the item in question, gives the artisan two fields to work with: the medium, and the stored force energy. After a week to one month Rping time, a person is ready for the next step; crafting.

Step three: Bringing it to life, Crafting
Crafting is the most essential part to this move. As well as the most time consuming. It isn't necessarily time consuming because painting or sculpting takes a long time, but because it is required that every, single, detail, be described or represented in the piece of art. This is why a painting works best; it's easier to represent things like gravity, wind, or other such esoteric things in picture, than in a sculpture. (Though a book works to). The crafting, painting, or composing of the medium is the most important step, and here is why: As the painter dips his brush into his paint, or the sculptor takes up his hammer and chisel, he should immerse his consciousness deeply and firmly within the depths of the stored force energy. It is in this state, that he should enter a kind of mix of , and . This state, i have dubbed the simple name of "Artisan Meditation". The meaning into entering this state, is simple: By entering moving meditation, the artisans consciousness is separated from his body (In the context that his limbs move on there own accord, with little thought from the person in question.), at the same time, by using short term memory enhancement, the artisan is able to replay memories over and over again, gaining hyper accuracy. The artisan, is not going to focus on the whole memory in this state however, but a singular aspect. Take for example, a bird; the artisan dips his brush in paint, ready to paint a shriek hawk. Closing his eyes, he enters Artisan meditation. The moving meditation freeing his mind, allowing him to paint or sculpt without his true focus. In this state of calm, he then thinks of a specific memory of a shriek hawk (it is important he paints of places and experiences he has had, thus it makes it more realistic). Replaying this memory over and over again within his mind, he focuses on the memory of the shriek hawk. As he paints, perhaps a wing, he remembers there shine, the sound they make, how they folded against the birds body. And as he paints, he replays this memory over and over again, shifting focus every once and a while to a different aspect of the bird. I the end, after several hours, or perhaps even days, he might complete the bird. (depending if he was interrupted, skill level, etc.), at the end of painting the bird, via his link to the force energies inside of the painting, the artisan will have left an echo of his impressions of the bird within the painting, residing and resonating in the stored force energy. Normally, only a traumatic event would garner such an echo. But, with such a large store of force energy, and with the artisans mind directly feeding these impressions into his medium, these echoes are more easily received, and are indeed bolstered and strengthened within the medium. Much like how I said earlier, nothing outside the medium would be effected by the stored energy (as how a usual force imbued artifact works). Instead, these mediums work in a reverse fashion; they strengthen whatever is inside of them. Literally, any thoughts or impressions will be strengthened incredibly by the power stored within the medium (thus why it is so important to store enough energy within the medium BEFORE starting crafting. It would be immensely difficult, if not impossible to completely erase an echo from the medium, leading to a corrupt illusion. (Of course if weird ghost birds are your thing, go ahead). Now, you are most likely thinking: "Well, if thoughts and impressions are strengthened, wouldn't a consciousness?" and you would indeed be right. However, this will be explained later on, and why exactly these mediums wouldn't be able to be used offensively. Moving on. The artisan would spend anywhere from a few days (If your crafting something simple, sure.) to a month RL (if your crafting something really complex, such as a city, or a starships interior) crafting and painting or even writing. However, once completed crafting, the artisan is NOT done yet. There is still much to be done. This is where he moves on to the finishing touches.

Step Four: The finishing touches
These illusions are not something you just pop in and out of. In the beginning of his work, say when the painter had finished his bird, the canvas would appear through the force as a glimmering nexus of force energy, marred by a tiny speck of semi consciousness. Hardly anything note worthy. By the time that painter had finished his painting, say oh, of a Shriek hawk aviary. The painting would appear through the force as a beehive of a hundred thousand different impressions. Literally, if a person tried to access the painting with there mind, the only thing they would perceive would be an incredible flux of sensory impressions and images: the sound of birds flying, the shrieking of the hawks, the feel of stone underfoot, the smell of feathers, the feel of cold durasteel bars upon your hands, bright flashes of sunlight. Literally, the person in question trying to access the illusion would be overwhelmed by information. This "brute force" approach to entering the illusion is ultimately futile. As there is no way to properly place the consciousness among all the other snipets and flurries of impressions and information. The person, should he try to persist, would most likely be eventually driven mad. It is because of this, that the artisans crafts "The door". Literally, in every sense of the word, he creates a door. In a book, it would be a page completely dedicated to the picture of a door. In a painting, the picture of a door. In a sculpture, somewhere, a door. Always. A door. The reason is simple. When crafting the door into the medium, the artisan will specifically craft the door to be real, but will also place a very particular impression along with the door. The sense of passage, of transit, of transfer, both to, and from. Along with these impressions, the Artisans would focus, and make up a place within his own mind as to where the door leads to. It is very important that it is NOT a memory. But a made up construct of the artisans mind. The reason is simple: when a being wishes to enter the illusion, he simply focuses on the door, and physically touches it (he must physically touch it, because the medium is specifically made to retain power inside of it The act of touching the door helps establish a connection, as well as make transit into the illusion easier.). By mentally focussing on the door, he would gain the impression of passage, of transit, of travel. By pouring his consciousness fully into this, and by focussing on it completely, they would find themselves in a kind of quasi-illusion. This quasi-illusion, simply called the doorway, serves as a kind of "soft" intro into the illusion. The first impression a being would get is of a incredibly realistic door in front of them, surrounded by a free form void. While confusing, this void is not harmful. Next, the being would open this door, and step through. It is important to note that the doorway is not only symbolic, but functional. Before the being "opens" the door. There consciousness is exactly that: a consciousness. Upon opening the door though, and stepping through, the door acts as a catalyst for the person entering the illusion. Essentially, the medium is made to strengthen certain things that enter it. While it is indeed made to strengthen a mind, and it's connection to the force. It simply does NOT give a boost to the force users power. Oh no. What it does, is it strengthens the users mental bond, his connection through the force to the medium. Then, it strengthens the consciousness. More specifically the cognitive processes, and the subconscious. This, is why Oeuvre is so dangerous. By strengthening the bond the entrant made to the medium, it is practically impossible to severe without harming oneself fatally. Also, by strengthening the beings consciousness, the subconscious is boosted, and things such as gravity, wind, and other small things we usually tune out, are strengthened in the latent part of our minds. Literally, as a being "Steps" through the door, everything becomes more real. Suddenly, they find themselves walking...not merely "floating forward" in there quasi-conscious state. Suddenly, there blur slowly begins to dissolve away into more and more defined things. Splats of color define themselves into grass. Whirls of light define themselves into rays of sunshine. This transition is made from the artisan creating the door partly from his imagination. The imagination, while realistic, is exactly that: an idea. It wont have anywhere near the detail or complexity of a real memory. In other words: a perfect transitionary impression. By the time the entrant has opened the door, and walked through the door. They are in the illusion. This door will also serve as an exit out of the illusion. As, walking out of the door will weaken the bond the medium has with the actual physical mind of the entrant. Thus releasing them of its hold. It should be noted there is no limit on how many people can enter the illusion. Or how many people can enter the illusion at once. Simply put, if a group of people each had a finger on the door, then they could enter. So long as a body part touches the door, they may enter simultaneously. Also, it should be noted that upon the first person entering the illusion, any changes that he makes will be viewable by the next person entering the illusion IE: a person entering the illusion after another will see the illusion as altered by the first, NOT the original unaltered version. The Illusion will thus only "Reset" itself after ALL consciousnesses have left the illusion.

Misc Points: Interacting with the illusion
While the Artisan can try to cover as many aspects of his painting as possible. It is inherently impossible to cover every SINGLE thing. It would literally take way too much writing to describe. That, and way too much for the PC to handle anyway. This is covered by the mental strengthening and boosting. In boosting the consciousness of the entrant, small things such as the sound a cricket makes when crawling across the ground. The sound of rain. The feel of sand underfoot. Trivial, minor things. Are filled in by the entrants own mind. Literally, when the consciousness becomes one with the illusion, it is the CONSCIOUSNESS that brings the illusion to life. It is the consciousness that fills in the tiny holes. The artisan provides the details, and the general scheme by painting and sculpting. But it is the participant that truly breathes life into it. This is a double edged blade however. For, say, if a tree branch where to fall ontop of a participants head, it would indeed "hurt" him. Within the illusion, it would cut and bruise him. Outside, in the actual world, he would suffer pain relative to the injury, and a lasting headache. If say, a war zone was painted (heaven forbid) a bullet going through the participants head would shatter his skull, and send his brains flying. In the real world, he would suffer hemorrhage, brain trauma, and pain relative to the injury. Killing him. A lightsaber wielding maniac cutting off a participants arm inside of the illusion, would send pain relative to the injury through the participants body in real life. (similar to revan and kreia when kreia gets her arm cut off). In essence, any trauma you receive in the medium, will be replicated outside. though the actual removal of limbs, and dismemberment, is not effected. (though you'll have one freaking headache)

Misc Points: Your projected Mental self, and what it can do.
Your Projected mental self, once entering the doorway, is the EXACT state that you where in when you decided to enter the medium. In other words, if you where wearing a dark cloak, had a lightsaber, and where writing poetry on a piece of paper, then you would be transported into the medium with: a dark cloak, lightsaber, and paper with poetry on it. Within the medium, or even in the quasi-illusion, you cannot change your mental image. It is only before entering, before even touching the door, that you may change anything. So. if your dressed for a ball, and going into a warzone, be aware that you may or may not need to grab a weapon or to. (Of course, one would hope the artist had the common sense to link the door AWAY from the battle. But the great thing about the power is that its easily customizable) Secondly. Your projected self, once within the illusion, cannot alter the fundamentals of the illusion. The fundamentals are what the artisan has already put into place. IE: light, gravity, weather, buildings, countryside, etc. The entrant CAN manipulate these items. IE: a building placed within the illusion can be blown up, dismantled, or otherwise messed with. HOWEVER, upon leaving the illusion, the illusion resets itself, going back to the way it was before the entrant entered it. What i meant by "altering the fundamentals", is that he cannot permanently alter something within the construct. IE: completely wipe a building from existence. To do so would require many days of RP outside the medium, influencing that single piece of the medium. In otherwords, no change made within the medium will last. But any changes made on the outside of the medium will have a defining effect on what is stored inside. As such, if you want to sight see, cool. If you want to blow something up, cool. Just make sure your well away from the explosion. Otherwise, you will die.

Misc Points: Destruction / damage of the Medium
The point of destroying the medium must have crossed several peoples minds. Mainly, what would happen if it where to be destroyed, and what would happen. If the medium where destroyed without any consciousness within it, it would simply explode in a form similar to a . Basically, the medium would disintegrate, and then a shockwave of energy would be emitted, igniting flammables, and burning anything severely. On a scale of damage, basically a glorified concussion grenade. However, it should be noted, that if a consciousness where to be INSIDE the medium and it where destroyed. Then the consciousness would instantly be destroyed. It should be noted however, that if only a certain part of the medium where to be destroyed, say, if a depiction of said shriek hawk where to be meticulously burned, then the shriek hawk within the medium would be destroyed, becoming a void within the medium.

Misc Points: Where does the medium end?
When inside the medium, the boundaries of the medium are limited by the creator. For instance, a painted could simply depict an endless expanse of ground, which simply goes on forever. As such, there isn't really a boundary. Conversely, an artisan might not drawn any boundaries. In this case, the boundaries of the illusion would simply be represented by a wall of distortion...a blur...this distortion, when passed through, would simply have the effect of the entrant entering into the distortion, and then passing him back out, only facing the other direction. (In otherwords, it has the effect of letting him in, turning him around, and spitting him back out. As such, the boundaries are rather simple.

Misc Points: Why is it restricted to lightsiders?
Force Oeuvre is limited to lightsiders, due to the fact that a state of utter calm is necessary for the construction of the illusion. While it is indeed possible for a darksider to create illusions, for a dark sider to create such an illusion, the dominant emotions prone to darksiders, such as anger, hate, and etcetera, would essentially poison and color the illusion into a darker light. In the end, the illusion would eventually corrupt itself. While it is arguable that a dark sider could maintain the state of "clear" mind necessary to create the illusion. It is equally arguable that the residual dark thoughts and impressions would still eventually corrupt the illusion. Also, in extension, darksiders typically do not retain the creative (exempting the skill needed to craft sith artifacts, alchemy, and the like) edge, to create a necessary medium.


Misc Points: Is there anything remotely canon related to this?
Theres quite a few things actually, which I will list in order of priority to this conversation

1)
2) (Arguably a machine, but also arguably force imbued, due to the Rakatan's use of the force)

There are several more, but I honestly don't have them handy at the moment.

Misc Points: Regulations, and Collaborative Role Play
It should be noted, that NPC's CANNOT be used to store force energy inside the medium...come on...it's just cheating the system...to store energy within the medium, it is assumed that ONLY a PC is strong enough to store the required energies within the medium. There is NOT however, a limit on how many PC's can store energy within the medium at once. For example, a collaborative RP between several force users could be made (ALL Personal CHaracters, No NPC's), in which a kind of "Group Storing" could be done. Each PC that stores energy within the medium would essentially count for one day. In otherwords, if you had seven PC's storing energy within the medium in one day, you would have seven days worth of stored energy if you had stored it yourself. It should be noted that ALL PC's would have to be lightside to do this. And that ALL PC's would have to put there ENTIRE force reservoir into the medium. They would be drained until they rested, unable to use the force.

Misc Points: Different types of Mediums, and how they work
I shall list different types of Mediums, and how they work here. While this is by no means a COMPLETE list, its something of a general guideline for any future crafters.

├óÔé¼┬ó Paintings: Paintings are good for visual, three dimensional Illusions. The paint on the canvas will tell the entrant as to what type of illusion he is entering. Typically, a painted door, either in the form of a door on a building perhaps, or a simple door symbol on the painting will act as the doorway. Paintings are usually the preferred choice for large, vivid illusions.

├óÔé¼┬ó Sculptures: Sculptures, made out of any material, are useful for single abstract, or literal Illusions. Sculptures make very poor mediums for large Illusions based on multiple things, as typically a sculpture is based on a single thing, or a very small group of multiple things. Sculptures are thus most useful when focussing on a single item, and would be used when a particular thing, such as an illusion of a person, or a weapon or etcetera, would want to be captured in extremely fine detail. A painting, while capable of this, is something of a waste. And in the end, sculptures are extremely well fitted for visual, and especially tactile illusions.

├óÔé¼┬ó Murals: Murals are something of a variation of sculptures. Made out of stone, metal, tiles, or paint, Murals serve as the catalyst to small, but very powerful illusions, typically an event, or a pivotal battle. In short, Murals are meant to capture short, simple to medium but small, illusions. And are extremely well suited for tactile, and visual illusions.

├óÔé¼┬ó Books: Books are something of a universal Medium for Force Oeuvre. Typically, it is the ink itself, rather than the paper that force energy is stored in. It is then the writing of words that act as the crafting of the illusion. A single page of the book is usually dedicated to the depiction of a door, serving as the entrance. Oeuvre books can be dangerous however, as there particular illusion is not displayed, but rather described in words. As such, entrants be warned that they might need to read portions of the book before entering, to determine what exactly they will be experiencing. While the book approach serves as a somewhat easier process to craft and make than other mediums, as well as far easier to alter and change (as all that is require are a few removal of words), it is also has one significant drawback; The artist in question must go into EXTREME detail as to what he writes. As even a missed out word can make a large difference on the illusion. As the artisan has no picture or visual pictorial representation, he must rely on description alone to craft the illusion. Somehowever, find that the pro's outweigh the cons. Books are good for all kinds of illusions, and, again, are somewhat universal.

├óÔé¼┬ó Forging: The forging of a weapon or shield or other combative device is also not out of the question. Needless to say, these mediums are most useful for Illusions of battle and glory. Or, conversely, defeat and bitterness. Forged Mediums typically need to be made out of a lightsaber resistant material, purely for the insurance that another weapon, regardless as if it is a lightsaber, doesn't mar the surface of the medium. Forged mediums, thus, are somewhat risky. As the even what would be considered "minor" damage to a weapon can ruin an illusion. Forged Mediums are also notoriously difficult to repair, even more so than a sculpture. Thus so, Forged mediums are typically used just for show, rather than functionality. A forged Medium typically has innate moulding on its surfaces, either in the form of stained words, or visual depictions. The forged medium is an artisans last choice when making a Illusion.

├óÔé¼┬ó Tattoo's: Tattoos, while risky, are able to be used as a medium. To go about this, the ink / paint of the tattoo is used as the medium, and is used to store force energy. The crafting of the illusion would be the application of the tattoo onto the body of the person in question. However, the Tattoo medium is somewhat limited, somewhat like the Forged medium approach, as even the slightest scratch to the person body could ruin the illusion. As such, it is suggested (at the least) to keep it covered and armored). Tattoo Mediums are also somewhat limited by there complexity. As it is the crafting and depicting of a scene that acts as the catalyst, the tattoo would have to be either very large, or very complex to necessitate this. Also, the wearer of the tattoo would have to be very careful; The tattooo, being applied to the beings skin, would thus have the doorway perpetually against his skin. It would be extremely easy to inadvertently enter in and out of the illusion when fighting, or reaching out with ones mind. With practice though, this can be circumvented.

Misc Points: Corruption stages; how long it takes for the darkside to corrupt an illusion.
To be blunt, this move just isn't for anything dark side. The reason for this is this: A memory, say, of a bird. Is not inherently good or bad. A lightsider is capable of replcatimg this impression to the letter, being able to impart this "neutral" impression. A darksider though, will inheretly imprint dark and tumultous thoughts on the impression. This, simply put, will corrupt the illusion. Basically, it is the inherent darkness in something modern day, trivial, ordinary, interacting with something else of the same nature. The darkness inherent in two impression would feed off of each others power, eventually blurring and distorting the illusion, until; total destruction. The time table for this is straightforward. If a dark sider somehow managed to create said illusion, he would be unable to separate the darkness from the illusion, as it is an inherent part of him. This being said, if he somehow managed to create the illusion, it would immediately begin decaying. The first stage would be slight distortion, and erratic behavior of impressions within the illusions. Impressions, say of animals, or our beloved example of a shriekhawk, would phase in and out of existence, and, would act unnaturally IE: attacking entrants, flying into things, tearing the ground, flying aimlessly, gnawing on its own limbs, and etcetera. In something material, and non sentient, such as a building, it would begin to show signs of age, such as rot and rust, eventually, the building would crumble to the ground. The second stage would be the dismantling of the impressions themselves. Simply put, the impressions would exhibit the same symptoms as listed before, but would exist in a quasi-real state. blurred distortions in other words, ghosts of there former selves. The last stage would be complete de-fabrication of the impression, resulting in a void within the illusion. This void is identical to the "boundary wall" present in most illusion. When walked into, it will spit you back out, facing the opposite direction. These voids, in this final third stage, will slowly grow, consuming other impressions, and adding to the void, until they take over the door. Upon reaching the door, the whole illusion collapses. Thus ending the medium, and leaving you with a dark side imbued painting, which is completely worthless (as the power is contained within, and not out, it would not even be suitable as a sith artifact). The time table for this is exactly half of time used to make it. IE: if you took two days to make it, it would take a day to deteriorate. If you took a month: two weeks. And so on. It, simply, isn't usable by darksiders.


Terms and Values

├óÔé¼┬ó 1 "Day" of stored Energy, is equal to a PC emptying ALL of his power into the medium. Meaning that after the PC has stored energy, he will not be able to use the force until he rests.



├óÔé¼┬ó A Simple Description, Little Detail paragraph would look like this:

"Closing his eyes, Luke focused his power into his mind, and let go of reality. Slowly, he began to paint...drawing a building with four walls, a window, and a chimney. Around it, he painted Grass. And around that, a wood fence and a gate. On one of the sides of the building, he drew a vine, crawling up to the top of the buildings roof. On another wall, he painted a small bug, slowly making its way to a crack."

This is a poor, but acceptable paragraph for making simple Illusions.



├óÔé¼┬ó A Medium Description, Medium Detail paragraph would look like this:

"Closing his eyes slowly, Luke Skywalker focused, and let go of reality. Slowly, he began to paint...drawing a small rustic cottage with four walls, a dusty old window, and a tall red brick chimney. Around the little cottage, he painted bright green grass, and around that, a rickety old fence and with a creaky gate. On one of the cottages walls, he drew a spindly vine, reaching to the top of the house. On another, he drew a small beetle, slowly trundling towards a crack."

This is a medium quality paragraph, acceptable for making medium illusions.



├óÔé¼┬ó An Advanced Description, Advanced Detail paragraph would look like this:

" Closing his eyes slowly, Luke Skywalker blew out a steadying breath. Letting go of reality, he let his mind wander into his hard practiced Artisan state. Slowly, mixing the colors with the tip of his brush, he began to paint. Slowly, a rustic old cottage appeared on the canvas...to it, he added a dusty window, corroded with dried soap from past attempts to clean it. Next, a red brick chimney towering high and precarious above the house. Lastly, he added bright green grass, the color of grass after a morning dew, as well as a old, rickety fence, complete with a half broken gate. On inspiration, Luke spontaneously drew a vine, crawling its way up one of the cottages walls. And on another wall, a small six legged beetle, slowly trundling its way towards a crack."

This is an Advanced Paragraph, suitable for making Advanced Illusions.



├óÔé¼┬ó An Complex Description, Complex Details Paragraph would look like this:

"Slowly, quietly, Luke Skywalker closed his eyes, and let out a steadying breath. Breathing in again, he slowly blew out another breath, in an effort to calm his mind, and let go of reality. He could feel it now...the loss of perception, being replaced by the endless sea of tranquility, the vagaries of human perception falling away, only to be replaced by the tranquility and peace that only Artisan meditation could grant. Slowly, as if on it's own accord, his brush hand rose, and begin to mix the paint...he was barely aware of this though. With a soft brush stroke, he started to apply the paint to the rough canvas. Letting the force guide his work. Slowly...the pale stucco walls of a rustic cottage emerged...filled with cracks and missing chips of paint. On it, he drew a wide paned window, stained with soap scum from past attempts to clean it, and, towering far above it, a precarious looking red brick chimney, seemingly on the verge of toppling over. Around the house, he added bright green grass, the color of emeralds, sparkling like after a morning dew. Struck into the ground around the emerald field, a harsh contrast to its lushness, was a rickety old fence, rotten and warped. On this gate, a single, half broken gate hung, attached only by a few wires. Turning his attention back to the house suddenly, Lukes hand brushed out the fine details of a spindly, but beautiful vine. The vine, while covered with thorns, was covered with dozens of beautiful yellow blossoms, complimenting the little house. Off to one side, on another wall, a small six legged beetle slowly trundled its massive bulk towards a particularly large crack in the wall, its home perhaps."

This is a Complex Paragraph, suitable for Complex Illusions.


Stored Force Energy / Time Spent Crafting / Limitations to the Illusion

SIMPLE ILLUSIONS

├óÔé¼┬ó 1/4 Day Stored Energy / 1/4 Day of crafting, 1 Simple Description, Little Detail paragraphs / Simple Illusion, single object, no larger than 7x7m. Visual, and auditory. Missing tactile, taste, and smell.

├óÔé¼┬ó 1/2 Day of stored energy / 1/2 Day of crafting, 2 Simple Description, Little Detail paragraphs / Simple Illusion, single object, no larger than 8x8m. Visual, auditory, tactile, and taste present. Missing smell, and functions.

├óÔé¼┬ó 3/4 Day of Stored Energy / 3/4 Day of crafting, 3 Simple Description, Little Detail paragraphs / Simple Illusion, single object, no more than 9x9m. All sensory impressions present, Mildly functional. (IE: a blaster may be able to be taken apart, but it might not fire. A door might open to a small building, but the windows might not open and close.)

├óÔé¼┬ó 1 Day stored energy / 1 Day of crafting 4 Simple Description, Little Detail paragraphs / Simple Illusion, single object, no more than 10x10m. All sensory impressions present. Completely Functional.



MEDIUM ILLUSIONS

├óÔé¼┬ó 2 Days Stored energy / 2 Days of crafting / 5 Medium Description, Medium Detail paragraphs / Medium Illusion, no more than four objects , all no larger than 11x11m. Visual, and auditory. Missing tactile, taste, and smell.

├óÔé¼┬ó 3 Days Stored energy / 3 Days of crafting / 6 Medium Description, Medium Detail paragraphs / Medium Illusion, no more than six objects , all no larger than 15x15m. Visual, auditory, tactile, and taste present. Missing smell, and functions.

├óÔé¼┬ó 4 Days Stored energy / 4 Days of crafting / 7 Medium Description, Medium Detail paragraphs / Medium Illusion, no more than eight objects , all no larger than 19x19m. Visual, auditory, tactile, taste, and smell present. Semi Functional. (IE: a blaster may be able to be taken apart, but it might not fire. A door might open to a small building, but the windows might not open and close.)

├óÔé¼┬ó 5 Days Stored energy / 5 Days crafting / 8 Medium Description, Medium Detail paragraphs / Medium Illusion, no more than ten objects, all no larger than 23x23m. All Sensory impressions present, fully functional.



ADVANCED ILLUSIONS

├óÔé¼┬ó 6 Days Stored Energy / 6 Days of crafting / 9 Advanced Description, Advanced Detail paragraphs / Advanced Illusion, no more than twenty objects, all no larger than 25x25m. Visual, and auditory. Missing tactile, taste, and smell.

├óÔé¼┬ó 7 Days Stored Energy / 7 Days of crafting / 10 Advanced Description, Advanced Detail paragraphs / Advanced Illusion, no more than twenty five objects, all no larger than 27x27m. Visual, auditory, tactile, and taste present. Missing smell, and functions.

├óÔé¼┬ó 8 Days stored Energy / 8 Days of crafting / 11 Advanced Description, Advanced Detail paragraphs / Advanced Illusion, no more than thirty objects, all no larger than 29x29m. Visual, auditory, tactile, taste, and smell present. Semi Functional. (IE: a blaster may be able to be taken apart, but it might not fire. A door might open to a small building, but the windows might not open and close.)

├óÔé¼┬ó 9 Days of stored Energy / 9 Days of crafting / 12 Advanced Description, Advanced Detail paragraphs / Advanced Illusion, no more than thirty five objects, all no larger than 31x31m. All Sensory impressions present, fully functional.



COMPLEX ILLUSIONS

├óÔé¼┬ó 10 Days of Storing Energy / 10 Days of Crafting / 13 Complex Description, Complex Details Paragraphs / Complex Illusion, no more than forty objects, all no larger than 33x33m. Visual, and auditory. Missing tactile, taste, and smell.

├óÔé¼┬ó 11 Days of storing energy / 11 Days of Crafting / 14 Complex Description, Complex Details Paragraphs / Complex Illusion, no more than forty five objects, all no larger than 35x35m. Visual, auditory, tactile, and taste present. Missing smell, and functions.

├óÔé¼┬ó 12 Days of Storing Energy / 12 Days of crafting / 15 Complex Description, Complex Details Paragraphs / Complex Illusion, no more than fifty objects, all no larger than 37x37m. Visual, auditory, tactile, taste, and smell present. Semi Functional. (IE: a blaster may be able to be taken apart, but it might not fire. A door might open to a small building, but the windows might not open and close.)

├óÔé¼┬ó 13 Days of storing energy / 13 Days of crafting / 16 Complex Description, Complex Details Paragraphs / Complex Illusion, no more than fifty five objects, all no larger than 39x39m. All Sensory impressions present, fully functional.



(Note: This is a rough guide. The individual sensory impressions are interchangeable. IE: so long as you follow the rule of adding one impression each day, you can, say, start with smell, THEN add visual, and so on. Just know that the chart is a depiction of the LIMITATIONS put on the power. Also, the Illusion can become FAR larger than the final 26 Day Complex Illusion. So long as the creator follows the rule of: 1 Day Storing energy+1 Day crafting= +2 Meters, & +5 objects.)

Invented by Lucardo Demici & Spectre
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Post Wed Sep 29, 2010 8:45 am

Re: Approved Non-canon Force Powers



Overview:
Electric Orb is a combination of the powers Kinetite and Force Lightning (Electric Judgement for Light Siders).

The ball of Kinetite is no larger than the size of a baseball, and contains a charge of Force Lightning within. The sphere is thrown as normal, causing damage dependent on how fluent the user is in Kinetite. The Force Lightning contained inside the ball of kinetite creates an electric surge after the Kinetite damage, doing normal Lightning-style damage, but of a lesser strength.

Post Requirements:
3 post build-up for someone who is advanced in the technique. For someone of a Master level, meaning someone who is very fluent in both Kinetite AND Lightning/Electric Judgement, and has extensive practice and training with it, 2 build-up posts before the release would suffice.

Invented by The Holy Man
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Post Mon Feb 07, 2011 9:23 pm

Re: Approved Non-canon Force Powers



Requirments:
Force Drunkness is a force power based on Mind Trick. the user is required to know that forcepower allready, at least at middle level to use force drunkness. The user also must have a serious drinking problem. This is so the user is in tune with the effects of drunkness, knows it in its fullest of scales...

Uses:
In combat, to weaken the focus, reflexes, dexterity of the enemy. In normal life, make pranks on ohters, or party really cheaply if two force users can do it on eachother.

Effect:
The effect is just that. The Force user is projecting the well known (to the force user) effects of a nice steady drunkness after ten tiihars shot down in one go. This, as all mind trick powers have lesser effects on the strong minded. But, at its full peak, the target is feeling like the room is moving, balance is bad, cheeks feels like they are warmer then normal, same for ears, speaking skills are lessened, more so when one tires to attract a member of the other genre, and uggly people become a lot less uggly. Focus and reflexes are turned down also.

Force use
I would say, at least one post buildup, where the user focusses on the feeling of being drunk, what effects one wants to come up with, before trying to project it into the opponents mind. But, if the user is drunk allready, then it should be an instantaneous force power. Then the activation post, witch adds up to....... what now... damn, should not write things drunk.... 2... 2 right? Yeah, 2.

Duration:
As long as the user posts he/she is holding it up (needs to be posted in every post), and have energy to hold it up. If distracted, or the focus is broken, so is the force power.

Invented by Syla Ulfsdottir
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Post Tue Jul 05, 2011 6:14 am

Re: Approved Non-canon Force Powers

Name of power: Tainted Growth
Post build up: Four post build up, Three post max manipulation. Cool down equal to manipulation number.
Minimum Rank required: Sith Warrior, or Dark-side equivalent
Energy requirements: High
Force allegiance: Dark Side
GBA use: YES
Prior knowledge required: Must be taught by Vallen, the Reborn, or have studied his holocron.


Description: Tainted Growth is the Dark-side Variant to Plant Surge. Like Plant Surge, Tainted Growth is based around the channeling of energy (Dark energy for Tainted Growth) into plants, allowing the user to improve the plant's rate of growth. In battle, the ability to control a plant's growth could be used to cause plants to grow with incredible speed, having them grow and twist around opponents, ensnaring anyone who wasn't quick enough to avoid them. These plants are almost always dark, barbed and venomous, which pierce and slice anyone the vines and plants entangle. Once ensnared, the victim would have a hard time fighting free, unless released by the Force or cut their way out. Shortly after growth, the plants continue on their life cycle and begin to decay.

Application: The user focuses on the plants surround them and underneath them. They channel their rage, hate, fear, pain, or any other "dark" emotion into the plants along with willing their growth with the Force. The plants, fueled by the Dark Side, explode with growth that is concerted by the user. These razor sharp plants will slice and pierce the skin, sometime deep, to cause multiple bleeding wounds, whilst infecting them with the venom in the barbs. The entire time that the plants are growing, the user must provide the Dark energy the plants need to grow constantly. Also, the user is only able to manipulate the plants for up to three posts after the initial use. However, the longer that the plants are manipulated, the weaker they become. The plants stay in their new position, even after they have been cut off by the Force, but over the next two posts, the plants decay and die. They disappear after these two posts.

Strengths: The plants that grow because of Tainted Growth are barbed and venomous. They will slice and poison anyone who is hit by the growth. Also, the plants, under the control of the user, have the ability to ensnare an opponent in a deadly embrace.

Weaknesses: This power requires quite a bit of attention to use. The user must guide the plants and vines to grow the way that they want them to. If they are distracted from focusing, either from contact or what not, they must start all over again. Also, during the time that the plants are growing, the user must constantly feed them Dark energies. This can cause a little bit of a drain on the user. In addition to this, the thicket of plants that sure decay and die, for the two posts following the end of their manipulation. After two posts, the plants have died completely and no longer exist.

Invented by Vallen, The Reborn
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Post Tue Jul 05, 2011 6:29 am

Re: Approved Non-canon Force Powers




on the site, these are two spells, but I have decided to change it to only one, because its basically the same god damned thing. I see this as one of the major and most mystical of spells, one that gives the nightsisters that coolness edge, but is in base just a really neat trick.

Components: Verbal, Somatic, line of sight
Effects: The caster, after speaking the words of this spell, reaches out with her hand towards the target energy. This may be fire, radiation, water, or Light. These can be altered,dissipated. Examples:
Fire: can be shown in shapes, like a talking face (you have to do the talking yourself) or be spread in the direction of the casters wish. The fire can not become hotter, spread faster, and it will still need the three things that fire needs (air, heat, burnable material) the power is strictly for altering, or dissipating. With this spell, fire can lessen, untill it dies out. A lighter use, doesnt need so mutch concentration.
Radiation: In the body of the caster, or someone close, radiation can be dissipated, or altered to an other body/object. This use of the spell would need extreme concentration from the user, the smallest of distractions can ruin it.
Water: Like fire. Water form, speed of flow, aim of flow. For an example, a bog coven could try and do the Moses-Red Sea kinda thing... or as in the fire part, make a face of water seam to speak.
Light: Can dissipate light, making darkness in an area. One can try to make shadows darker (minimal force use) or an entire room lit by strong lamps shrouded into darkness (immense focus).

Combat: Doesnt have mutch reasons to use in combat, but if there is, I would say the spell is instantious (as fast as the hand movements and words are said). No buildup post.
Duration: As long as the caster can hold up focus. Some things does not need the same amount of focus as others (radiation, light)

Spell words: "Relgimi di whedab vur mitne, letoclo ve persvek sia slathalin!!"
Canon Force Power: Alter Environment


Heals Small animals.

Components: Verbal, Sometic, Touch.

Effects: Healing cat sized or smaller animals. Can take from 10 seconds to 1 minute, depends on how heavy the damage is, example: a cat witch had a filthy human male step on him, right before the male was executed for hurting the matriarch favourite "mew", where no fractures have happened, that would take 10 seconds. A fracture, large body burn, tumor, or deeper cuts would take up to a minute even, and drain the user of a small amount of force. Smaller injurries drains even less.

Combat: no significance.
Duration: Above

Words: "moxt katima di gemuth, xkhat vi irisva rekisix!"
Canon Force power: Force Healing


This is an ability that makes the user sense the ammount of fish in a body of water, depth of the water, or when the tide is coming or going. Can sense if it is drinkable or not.

Components: Somatic, needs to be under water

Effects: As said above. Should take up to a minute of full concentration, and motionless drifting (sinking) in the body of water in question.

combat: none.
Duration: 1 minute.
Words: None
Canon Force power: A more concentrated version of Force Sense.

Battle Meditation
Same as normal battle meditation.

Words: "Fear and chaos for the enemy, Glory in the hearts of allies!"


A small flame like a torch, candle or Campfire is used, the fire burst out into several small "arrows" of flame, like a shower of sparks (uncontrollable), in a small radius befitting the source (ie a candle would spit out nothing more dangerous than sparks from a lighter flint in a radius of around a few inches. A campfire would spit out quick-burning embers around a few metres radius). Anything it touches and is flammable will start burning normally.

Components: Verbal, Somatical, target flame, line of sight.

effects: The flame "arrows" shoot out in all directions over a short radius, with the potential to ignite anything flammable.

Combat: Yes
Duration: Instantinaous.
Words: "nixeu majak morne, nixeu majak VALIGNAT!"
Canon Force power: I would say a lighter version of Combustion melded with alter enviroment. Creating a small explosion at the point of the flame, and holding the "arrows" alive untill they find their final resting place with alter enviroment.


Rite.

Components: Verbal, Somatic, item, time.

Effects: used when the winter is late, and the earth needs to rejuvenate for better agricultural effect, and for migrating birds leave for the summer lands. Needs to burn special herbs on a camp-fire, witch will strengthen the focus of the force user. Radious of effect is about 40-50 km.

Combat: no
Duration: The ritual must be continuous until the actual winter starts. After a days neglection, the real weather will take over in the region.
Words: Song of Winter.
Canon Force Power: Alter Environment


Instant Spell.

Components: Verbal, Somatic and Item.

Effect: Muttering the words, and then blowing a fist full of flour off the users hand will call a fog into action with the help of the force. The fog will spread seamingly from the flour rapidly, establishing 3m radius fog in 3 seconds, 5m fog in 6 seconds and 7m fog in 9 seconds. This is dense fog, and after that, it will turn over to the power of the wind, and start to either slowly disbursting, becoming larger and less dense, or be swept away (in case of wind).

Combat: Yes
Duration: Instantaneous after the blow of the flour.
Words: "bilaes ekess thrae, bilaes ekess bivnix."
Canon Force Power: Alter Environment


Rite

Components: Verbal, Somatic, item

Effects: A ritual fire is set up, in witch newly cut twigs, moist for thick clouds are added, so a nice thick smoke is being maintained. Minerals are added to the fire in pulverised form, and the song is sang until rain is called. The user is helping with the force in this matter. Highly draining on both force and endurance.

Combat: No
Duration: One hour, it rains for a day of heavy monsoon rain
Words: Song of Rain.
Canon Force Power: Alter Environment


Drawn out Spell

Components: Verbal, Somatic, line of sight

Effects: This spell is purely for finnishing off a weakened enemy in stile, or torture. The spell needs extensive focus, thus the user is not able to fight while keeping up the spell/force power. Basically, the user grabs the enemy in the force, and presses it together, NOT crushing, just making sure claustrophobia is there, hard to breathe, and can not move. Then, feelings of anxiety, paranoia, uncertainty is being pumped into the target, also, the user can communicate mentally with the subject, in case of interrogation, or just getting what the user wants. Highly dark side power. Very Draining.

Combat: Yes, at own risk.
Duration: Instantaneous, and until the focus of the user is broken, or the user is exhausted.
Words: "Edar dask clax sia irlym vur majak douta itov ekess astahi persvek loreatir erlelee!"
Canon Force Power: A mixture of a light Grip, and Torture By Chargrin. Its NOT Torture by Chargrin per s├â┬®, but its a simmiliar technique, add telepathy,


Instantaneous spell.

Components: Word, somatic, line of sight

Effect: In case of falling, The Nightsister can make a bridge of telekinetic force between the target, and her hand, as if she would be holding a rope. This will act as a rope of force, but the power is taxing, cant hold it up for very long.

Combat: yes
Durration: Instantaneous, can hold it for three post tops, after that, the user has exhausted her force for a short while.
Word: "VRANT!"
Canon Force power: Telekinecy


Ritual

Components: Vocal, somatic, item

Effect: Same as mind control, but takes more time, and the target needs to be either willing to undergo this (example an NPC Nightbrother), or a prisoner. The ritual takes place on an altar, with bruning herbs close by to weaken the will of the target.

Combat: No
Duration: Hours... depends on the will of the target.
Words: Special Chant.
Canon Force Power: Mind Controll


Instant spell

Components: Verbal.

Effects: Rids target or user from any negative force effect, may it be telekinetic, or mind effective. But is immensely force draining, if the user has been drained on the force some already, then the force spell is only partially effective. Last resort survival power.

Combat: Yes
Duration: Instantineous, but drains the user fully.
Words: "duulo ve!"
Canon force power: Force Breach


Ritual

Components: Time.

Effects: The Nightsister sits down to meditate in a clearing of some sorts, and meditates...... for a LOONG time. Feeling the currents of the force, how the weather and energies in the air change. In time, she would be able to predict the weather. For every half a hour the Nightsister meditates, she can predict the weather half a day forward... This increases the more she meditates.

Combat: no
Duration: long
Words: A mantra: "wer suacoic wer siksta wer oposs wer morne wer gul"
Canon force power: Force Sense


Ritual

Components: Time.

Effects: The nightsister sits down to meditate, and uses her telekinetic powers to stir the winds up. The time meditated determins the strenght of the winds. The Nightsister must aim what area she wants this to happen, radious can maximum be 500m.

combat: no
Duration: every minute of meditation gains +1 km/h wind strength.
Words: "wer suaco ui versvesh"
Canon Force Power: Alter Environment - telekinecy


Ritual.

Components: Time, dirt.

Effects: The Nightsister sits down to meditate in the ground. She holds the dirt in her hands, and meditates. She feels for the force in the ground, attunes to it. Thus, she can feel if the ground is poisoned, or if it is fertile. With longer meditations she can aid the ground with her own life force, ageing slightly every time she does try to cleans the earth from poison and make it more fertile.

Combat: No
Duration: Attuning to the ground takes a hour. Cleansing and .... fertilising... takes a day.
Words: Meditation
Canon Force Power: Force Sense, Force healing... A special kind of that. Hey, they cant be all perfectly based on allredy canon force powers, Nightsisters cept their stuff secret for a reason... and I am not asking for a steaming bowl of goo that makes people invisible (although THAT is canon nowdays)... just an ability to heal earth... LOL... and the aging thing is also just for the coolness of it...


Instant Spell

components: Verbal, item.

Effect: The nightsister chews a couple leaves of basil, and mutters the words. As the last word is sound, she will be granted nightvision.

Combat: Yes
Duration: Instantaneous, lasts untill the sun gets up, or one dathomir night.
Words: "kagn wer buala di whedabra de sia saurivic"
Canon Force power: Force Sight


Ritual

Components: Time

Effects: The nightsister sits down to meditate, and feel the force currents in the earth. She is able to find unmined ore in the given region, radiating back to her in the force. Of course, knowledge in ores is a criteria... otherwise, all you get is: "We have ore!", no knowlege of WHAT ore it is.

Combat: no
Duration: 1 hour/km radius.
Words: "edar vur verthichai majak ve douta rasvimi"
Canon force power: Force Sense


Same as the force power of the same name.

Word: "NAR!"


Ritual

Components: Items, time, target has met the Nightsister.

Effect: Need a bowl of clear water. The Nightsister then concentrates on the person in question, using his/her name as a mantra. The nightsister tries to set up a telepathic bond with the target. Soon, the person would appear in the bowl, and lets the nightsister to spy. But, the target would be aware also, and with shear will, she/he will be able to severe the telepathic connection.

Combat: no
Duration: Until focus is broken, or the target breaks the spell.
Words: Mantra: Target name.
Canon Force power: Telekinecy, Farsight.


Instantaneous spell

Components: verbal

Effect: The nightsister starts her song. This takes all her focus, and if the focus is broken, so is the spell. She starts to draw power from nature around her, plants, animals, even sentients. This takes small amount from those she draws the force power from, but many small things make one big.

Combat: yes
Duration: 2 posts. After the second post, half of the force is replanished, a third post would fully replanish the Nightsisters force reserves.
Words: Song of Power.
Canon Force Power: Revitalise


Ritual

Components: Verbal, time.

Effect: The nightsister sings the song, and uses the force to heal herself. This is a weaker force healing, only heals the nightsister double the time she would normally heal as long the song is sang, and she has force reserves. But this takes little force from her, and she is able to aid up to 3 more people close to her, besides herself.

Combat: No
Duration: As long as the song is sang.
Words: Song of Healing
Canon Force Power: Force Healing

Invented by The Nightsisters
Last edited by Adrien Draykon on Tue Dec 18, 2012 3:35 pm, edited 1 time in total.
Reason: Note: These Spells that they can only be taught by one of The Nightsisters.
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Post Fri May 25, 2012 8:55 am

Re: Approved Non-canon Force Powers



Okay, so I have been fiddling with this idea of since I play an Anzati to enlighten more on their abilities, the idea behind this will be more of a special use for Amelia but overall I think it would be available if any other Anzati wanted to use it they could and I wouldn't have any problems with it saying it gets a pass. Okay so here we go with the explanation:

Basic Anzati Makeup
Anzati for those who don't know had hyper accelerated senses, and preternatural strength and speed. They were a natural predator, preferring to hunt sentient races. To this end, they possessed two long, prehensile proboscises similar in appearance to tentacles. These proboscises were kept coiled in twin cheek pockets for feeding on unsuspecting victims; when the proboscises were retracted, they remained practically indistinguishable from Humans. They are extremely long-lived, also possesses regenerative capabilities beyond those of the average humanoid. Telepathic, more adept talent as they age, allowing for domination of someone's mind to feed. Expert level knowledge abilities and to the abilities to memorize things that have happened centuries ago.

Anzati Mind Meld
A technique that better defines telepathy by merging the premise of Force Mind Trick to lure victims close as well as some initial components of or Force Meld to read events from the brain.

Background
I am proposing this, since Anzati use their prehensile proboscises to go in through their victims noses (mainly) to feed upon them and not necessarily kill them to gain their "SOUP", they could also use them to extract information from ones mind or brain. The Anzati would use the telepathy and mind trick to overcome their victims minds and send them into a sort of tranceor possibly bring them to the awaiting Anzati. Once that happens, the Anzati uncoils their prehensile proboscises and insert them into the victims nose, thus proceeding to the mind and therefore temporarily paralyzing them to allow for them to either feed by extracting the "Soup" or execute the precision of the Anzati Mind Meld. Once the use of Mind trick was present by the Anzati they could grasp the victim's head to hold it in place close to them as they fed. The victim could struggle, though often the Anzat's attack was so sudden, so perfect, that it was too late. This action, however, required time and could not be rushed.

Application
This is a combination technique that allows those calling themselves telepathic to actually bond with the mind of the opponent, weak willed or otherwise. Because of the nature of the technique, it can be a full attempt to gain information from an opponent├óÔé¼Ôäós mind or just brush it for knowledge. It is not designed to harm, though it can be used as such only at a Master or Lord level of experience (imagine someones mind being tossed in radical directions or being scrambled at a master level by the Anzati). If one can effectively and astutely direct their focus, it can be a passive technique that allows for a passage of knowledge from the individual or victim and can be directed towards the Anzati's individual mind.

At the same time it can be applied defensively to repel such an attempt as a mind intrusion of the opponent that the Anzati is connected to by use of their prehensile proboscises, it is all a matter of focus. In both an offensive and defensive capacity the technique is not perfect and never will be as everything has its flaws and room for improvement. In both directions the technique will allow you some semblance of control about what can be abstracted from another's mind.

Where Mind Walking allows you to read the thoughts leaked into the vastness of the Force from another individual, prehensile proboscises will actually allow you to enter the mind of another and do as you will there to a point. Though as one skilled in Anzati Mind Meld, you can retain contact with your opponent though you may not be actively reading them by use of the applications of Mind Trick and the natural prehensile proboscises which serve two purposes here. Those purposes being to feed with and to read with using this technique and is selected by the will of the Anzati on which they are doing at that given time while conjoint with their victim.

Similarities
Mind walking
Depending upon the level of control one exhibits with the technique they can effectively mind walk. Mind walking is a very invasive practice and should only be done with permission of the opposing person, but it isn├óÔé¼Ôäót necessary to acquire permission to perform such a technique. Mind walking is a much stronger skill to use than just Anzati Mind Meld, but they are applied in the same basis and you need one in order for the other to work. Mind walking is an active skill and requires a great deal of concentration which can easily be broken by someone else skilled in mind blocking however rare that may be or by extraneous physical attack as we all know. Split concentration during mind walking cannot happen easily however it is still a possibility.

Pro's
1) Preservation. As stated below with the Brain Worm, the victim is paralyzed however, the victim is only temporarily paralyzed (much like the venom from a camel spider when it eats on its victims and the victim is numbed.) This allows for the victim(s) to mostly remain unharmed for the most part unless the Anzati feeds upon the Soup of the Victim. It should be noted that if an Anzati wishes to feed upon the "soup" of another to the point of death and not just exhaustion as an aftereffect from the meld and feeding then it should be discussed between those involved.

2) Knowledge Growth. For the Anzati, the growth and flow of knowledge gained from such a technique without necessarily Killing the victim can be substantial. The point of the technique could be used for searching for a person of interest, learning skills though they would only be slight hints of them and practically below the adept stages and range from many other things.

3) Insight. The Anzati gains insight from their victim be it skills, information, or other. The more the Anzati stay connected with their victims mind the more they learn but they also leave themselves vulnerable to that thresh-hold and the negative effects it can have on them.

4) Anzati Mind Meld has a dual nature like many other force powers out there, one both for protecting the individual├óÔé¼Ôäós mind and sensing thoughts flowing from an opponent├óÔé¼Ôäós allowing them to remain vigilant for attacks. As an offense state, it allows for one to focus upon the thoughts of an individual and gain a firm foothold against or with their mind.

Con's
1)Hurt both the user and the defender. The user because you are focusing harder and are tuning your focus solely to the individual while blocking out the other voices in the Force. The defender because you are having your mind attacked by a paralyzing force and even though you may have your defense up, you are going to feel the pressure of the attack almost immediately if you have encountered this type of thing before (assuming that the only reason you would have medium to strong shields would be because have encountered such things before as a character).

2)Both energy consuming, as a master of the technique, to a point of at least partaking in a 0k run, running every bit of it at a heightened speed. Tired, worn out, possibly even mentally draining causing confusion for a span of 10 minutes for every passing thresh-hold time of 5 minutes spent tapping into someones memories searching.

3)Paralyzed. If you are cracking into the mind instead of merely listening through the Force to leaked thoughts, you are directly and actively forcing your control upon another. This is where the skill becomes more masterful, much similar to the effects that have on victims, the only stimpliment is that the host or victim in this case is not zombiefied but more helpless to do anything to a point.

4) Element of Confusion. Here the victim once the Anzati is done with them and they have been selected to live will have a strong sense of confusion and possible short term memory loss that wouldn't be recoverable for a few days.

5) Dangers. If when first learning how to use this technique or if highly skilled in it, you run the risk of being overwhelmed by a plethora of information that is either taken from the victim or sorted through to during the search which all happens simultaneously and can overwhelm ones mental and physical state. Through practice, you can learn to sort them out, even better gain focus on what you want to search for. You have opened yourself up to a vast resource of knowledge and being overwhelmed is the potential price that can most likely if extended excessively over the thresh-hold boundaries can cause death to the Anzati. Those that take part in this technique even at the master or lord level often exhibit vast headaches and generally have problems keeping a balanced mind and exhibit a high state of confusion. The more you practice the technique the better you become at mastering your own mind and the process in general and can fore-come before death gets you. For one highly skilled with the technique, they often do not take their focus away from it and generally don;t have to as the Anzati more then likely will have either incompacitated or killed the ajoining persons around the area before they feed or administer this technique. Having it constantly in use takes little energy to maintain, but they run a higher risk of being overwhelmed mentally.

Invented by Amelia Varranwar
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Post Mon May 28, 2012 3:03 am

Re: Approved Non-canon Force Powers



Electric Palm Blast is a three-pronged attack that harnesses both physical contact and Force energy. The user hits his opponent with an open-palm strike, unleashing both a Force Push and Lightning attack AFTER the physical strike, almost as if the physical contact is the trigger that fires the Force attacks. Theoretically, the Push would move the target backwards as to keep the caster from being affected by residual Lightning.

Due to the use of Force energy from two different tiers, learning and effectively practicing the technique to the level of effective use in combat would require a very large amount of RP. With enough motivation, the technique could be learned from anybody who knows Push and Lightning (Electric Judgment), and is dedicated enough, however learning from an established master would be more effective.


Build Up: Two post minimum, release on third post
Recovery: Three posts after release

Available to every spectrum of the Force

Invented by The Holy Man
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Post Tue Dec 18, 2012 1:23 pm

Re: Approved Non-canon Force Powers



Force Protection-This ability would make the bearer invulnerable to a wide range of attacks until it wore off, either through time, or if the user was fatigued. Protection could also wear off quicker than normal, depending on the intensity and number of attacks at once, since the aura itself could only withstand so much.

Absorb-It negated the harmful characteristics of certain offensive Force powers, such as Force Push and Force lightning. This technique became a useful one to Jedi that specialized in using Force powers. As they felt their energies running low, they could simply absorb a force power from others to feed themselves. Force Absorb has also been described as a "non-harmful Force drain". It could also directly absorb energy like blaster bolts and lightsaber blades, and in a pinch, harmful energies like electricity and fire, as both are releases of energy

Battlemind-a Force power wherein one's morale and fighting spirit was augmented through sheer focus. Mace Windu called upon this technique in addition to more dark side-related abilities to exercise Vaapad


A sensible buildup is necessitated to use this Force power considering the combination of those three aforementioned Force Powers.

It can deflect blaster bolts, but not slugs or Swords

Well, as far as the Protection goes, it doesnt drain much, especially if you are absorbing lightning attacks and blasters and stuff. Protection is also a Jedi power. So as an added security feature, you need some lightside to do it properly. Inky was a jedi for 40 years.

After three posts, it just stops. I think three posts is a good section of time to use it for what it is designed for. then you need to wait 2 posts at the bare minimum to use it again. If used properly, and trained properly, you can keep your force reserves up, but only if your opponent uses and energy attack against you. If you are hammered by a lightsaber enough times, as per the Protection, it ends, and you get cut.

The power isnt infallible, but in order to use it properly, you need to train in it all the time when you learn it. Inky has it down to muscle memory, like martial arts.

Speaking of- It enhances the martial ability through battle mind by heightening your senses.

Basically it is a combination of Protection, Battlemind and absorb. It helps in absorbing, enhances martial prowess, and a skilled practitioner can deflect and even catch, Lightsabers.

It is only to be used 3 posts at a time, with a 2 posts minimum between uses, and you CANNOT absolutely CANNOT use any other power during the use of Aiki. If another power is used, then it is assumed that Aiki is no longer in use.

Invented by Iniquitous/ Dace Concordia

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