Information: The new forums are now open: http://boards.jedivsith.com. We've disabled all posting here on the old forum, but you can view everything.

OOC RP Planning and Dispute Resolution


User avatar

Retired Master Moderator
Retired Master Moderator

Posts: 4866

Affiliation:

Post Tue Jan 27, 2009 7:36 am

IC disputes Settled OOC

"This is a place where you can go to settle all of your IC issues with someone.

Rules of the thread.

1. Not personal insults
2. Everything here is ooc there is to be no rp here
3. NO FOUL LANGUAGE, Do not attempt to circumvent the word filter, do not star out foul language just don't use it at all.
4. All other site rules apply."
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Fri Jan 30, 2009 5:12 pm

Re: IC disputes Settled OOC

my ooc statement:
Wiuh, the attacker of the SC planet of Commenor and the fleets of the LAN, claims a few things here.
1) his ships are 10 X larger than an SD
-FACT: SDs are 1600 m in length, his are 3500, a little over two times as long, not 10 x
2) Matango's patented EMP tech allows for a full disabled target vessel equal to an SD in sixe in one shot
-FACT: Matango has fired over two rounds at the cruisers twice the size of an SD. by simply dividing, it can be easily determined that it takes 2 shots to 100% disable the cruisers.
3) The SC has shot exactly 2800 missiles via mobieus missile boats into these cruisers and the corvette, 1400 being protons and 1400 being Borsose High energy done missiles.
FACT: It takes around 10 protons to practically crack an SD in half. this means for a ship twice an SDs size, 20 would be about right to cause major damage. 200 have been fired into all ships a piece, one actually getting hit with 400.

I want to know what everyone thinks, matango, jak (wow, i forgot you were here too! thats 4 fleets against Wiuh), Nova, and myslef as do i want Wiuh's explination why his fleet being in one piece cannot be considered gming. Im hoping for everyones opinion here.
User avatar

Player's Guild
Player's Guild

Posts: 10890

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Fri Jan 30, 2009 6:31 pm

Re: IC disputes Settled OOC

My few things. One, his ships may be 10x larger if you go not just by length. Two, it takes a lot more then 10 protons to crack one in half. However, bout 20-40 will knock down the shields. 200 should do fatal/critical damage to all ships. However, he seems to have voided all posts, so I'm not sure if it matters anymore.
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Fri Jan 30, 2009 6:54 pm

Re: IC disputes Settled OOC

1) Alright, i realize that, but still, the EMP wouldve knocked it out to begin with.
2) alright, i was using info my big bro provided me with cause he's read..im gonna say alomst all the books lol..guess he was going on something that happened..idk, but like you said, 200's gonna do something.
3)..wait..is there a three anyway?


yah i noticed that. i take it personally that he blames me, but he tried to correct me so i returned the favor. instead of blowing up about it, he couldve simply corrected me. like this situation, if i made a mistake, ok, i'll accept it and try to learn from it but temper..gee..

Adi

User avatar

Galactic Battle Arena Judge
Galactic Battle Arena Judge

Posts: 5672

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Sat Jan 31, 2009 7:06 am

Re: IC disputes Settled OOC

some people are just that attatched to their fleets. I personally have lost an EMP ship, and that hurt, but it was a necessity to make sure that I was doin the game right. In order to do that, you lose ships, you lose men, and you sometimes lose real estate. Its just a matter of being a good rper. So what if you lose a few ships? Its all about having fun in the game.
User avatar

Player's Guild
Player's Guild

Posts: 10890

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Sat Jan 31, 2009 9:11 am

Re: IC disputes Settled OOC

I've lost...
At least as many ships as I have in my fleet now. And the trick is, live with it, and next time, try and do better. Not void the posts.
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Sat Jan 31, 2009 9:32 am

Re: IC disputes Settled OOC

all good advice..
User avatar

Posts: 7758

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Mon Sep 14, 2009 6:56 pm

Re: IC disputes Settled OOC

Note!

Spak, refrain from calling me Kaiden, as he is not present during this engagement. These aren't even LAN forces you are fighting, so don't assume you are fighting me and use the NPC name you are given as to whom you are fighting. It screws with the overall story if you are writing Kaiden with him not present.
User avatar

Posts: 7758

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Tue Sep 15, 2009 4:59 pm

Re: IC disputes Settled OOC

That is fine. I can wait, however, please use the proper board for OOC messages.
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Tue Sep 15, 2009 5:55 pm

Re: IC disputes Settled OOC

ooc: its all good Pheonix

ooc: no not college, just a lot of AP and Hns classes not to mention stage manager of a play..not much time is correct tho lol

ooc: Saying 20 mins in Game doesnt mean 20 min real life just to let u know. you can state any time u want for rp purposes but it depends on a persons next post.

ooc: and my last point Kaiden, no backdoors. ur hackers are completely cut off. this isnt a normal computer program here, this is an AI that controls networks and passwords, everything and anything. Durandal can put up 1000 firewalls a second if he wanted, i doubt ur guy is that fast. and saying u 'slice' is the same as calling damage if u were to attack. if u attempt to hack in you have to wait for a responce to tell you my next move in the cybernetworking alright? me and u r friends and I'd rather not file an infraciton report cause u r an ally and this is a misunderstanding but calling damage, whether on a ship or in a computer terminal is a violation of the rules, please stop

ooc: last but not least, ur ships, unless at over 120 MGLT are still over 4 hours at 120 MGLT out from the planet, IRL time has no effect on game time cause game time relies on Posts.
User avatar

Posts: 7758

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Tue Sep 15, 2009 6:58 pm

Re: IC disputes Settled OOC

Do you have a patent for the "super" AI? If not, then I would like to involve a GRPC in this to check the legality of it. From my point it seems like your trying to BS your through my RP.

Again, threatening to file an IR on me when you yourself called damage and destroyed Jacciens probe in a single shot and claimed a super communication line was active? I don't think so mate, GRPC time.
User avatar

Posts: 3178

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Thu Sep 17, 2009 1:10 pm

Re: IC disputes Settled OOC

[color=#00BFFF:qbvkpfaf]Ok, I just read through the Open Orbit board and I have a few things to comment:[/color:qbvkpfaf]

[quote="Master Spak":qbvkpfaf]*The probe is detected and two proton torpedos destroy it moments after it attempts to trasmit intel as its signals are blocked, part of the SCs security mesaures. only secure SC lines can transmit out of Commenor. even civilian communication is monitered tightly. multitudes of signal scramblers and jammers line the edge of the gravity well field (where the firespray must have dropped out because the greav wells are always on) and the probe was 5 hours out of the planets long range sensors even at 120 MGLT. the probe got nowhere close to anything. once again, COmmenor is still safe from snooping eyes*[/quote:qbvkpfaf]

[color=#00BFFF:qbvkpfaf]First off this needs a little explaining.
For one thing a single Artificial Intelligence, no matter how "super" it is, cannot cover an entire global communications network. It's just way too much so you may have three thousand firewalls but it's spread out over every single communication over the planet. So in all reality the attacking Forces would not have to go through many firewalls to get in.

Secondly you cannot say that only your signals can leave the planet. There are always holes in the system. Space is REALLY REALLY BIG.

Thirdly gravity wells are nice, but they are not in your planetary defence and they cannot simply be on all the time. They're very large and expensive. Plus it's a huge waste of energy and your own ships would never be able to leave. Add that to the fact that every time a ship passed by your planet on a trip they would be ripped out of hyperspace. Then you'd just get sued for broken hyperdrives.

Fourthly you called a hit on that probe. A probe may be able to be tracked, but if it is really five hours away from the planet (like you claim) then two proton missiles wouldn't get there when it started transmitting. They would run out of fuel in less then an hour. So that probe would have gotten quite a bit.

Anyhoo, I was called in and have now done my job. All of you can call me back again if I'm needed :)[/color:qbvkpfaf]
User avatar

Posts: 3178

Traffic Light: [img]http://www.jedivsith.com/images/GREEN.png[/img]

Post Thu Sep 17, 2009 6:24 pm

Re: IC disputes Settled OOC

[quote="Master Spak":a5qu9huv][quote="Ahsoka Tona":a5qu9huv]
OOC: Span u can take control of your fleets in an emergency if you are not around to control them. [/quote:a5qu9huv]

[color=#0000FF:a5qu9huv]*Because Master Spak is out of the system, DURANDAL assumes control with the added help of an SC General Master of the force.*[/color:a5qu9huv][/quote:a5qu9huv]

[color=#00BFFF:a5qu9huv]No he doesn't. Spak it was called to my attention that you are breaking another ruler, even if unintentionally.
It is actually illegal to use another character's fleet. Especially if you have a fleet of your own. The rules have a limit in the Natural Laws and it has been made very clear that no one person can control/use more the the limit that has been stated by the Whills.[/color:a5qu9huv]
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Thu Sep 17, 2009 6:27 pm

Re: IC disputes Settled OOC

1) AI is helped by many VIs that transmit all data back to a linked up of 5 BTR supercomputer mainframe. BTR supercomputers CAN moniter an entire planet and CAN opperate very vastly. just stating my point.

2) ok ok, holes in the system, got it..sorry

3) if by planetary defence u mean the guide then no thier not cause i cant figure out how to enter my stuff into the guide!..call me dumb..

4) we have missile defence satallites and it could have been close to one, tho i will try to not call damage, again i apologize

ooc: so if i take back killing the probe will you leave then? if u wanna restart the rp from that point we can, just as long as it'll be different. I already mentioned that im in the middle of an rp elsewhere and this is interfereing but you (Kaiden) dont wish to honor that..but my point is, planetary conquest is dumb..but if u wanna be like that i cant really ooc stop you..tho a few members of JvS and I were really about to submit a thing to the whills to set up Commenor and/or devaron as kind of safe havens both IC and OOC so there is some place for people to rp without the conquest issue that many dont like to deal with. it would boost rp on commenor and give new oppertunities to peopple in jvs not all happy woth the conquest ideal. again, something else u dont want to honor or even respect..

5) i found in the rules if permission is given, ones fleet can be used by another when they are absent from rp
User avatar

Player's Guild
Player's Guild

Posts: 1566

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/BLUE.png[/img]

Post Thu Sep 17, 2009 7:56 pm

Re: IC disputes Settled OOC

yeah like Master Spak said we are trying to set up Commenor with the Whills as like a Switzerland, completely neutral faction with no ties to anyone. Just a safe haven for everyone and we are thinking of starting a "discussion" group here somewhat.
User avatar

Galactic Battle Arena Judge
Galactic Battle Arena Judge

Posts: 1254

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/BLUE.png[/img]

Post Fri Dec 30, 2011 4:44 am

Re: OOC RP Planning and Dispute Resolution

This place has been abandoned for three months. In the event that the current RP team is operating in hidden threads, I'll wait til Monday to move in on the place.

It is my intent to turn Commenor into an open RP site, much like what I've done with Dressel.
User avatar

Galactic Battle Arena Judge
Galactic Battle Arena Judge

Posts: 1254

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/BLUE.png[/img]

Post Mon Jan 02, 2012 1:31 am

Re: OOC RP Planning and Dispute Resolution

Right-o, it's Monday. Occupying force moving in.
User avatar

Posts: 1205

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/YELLOW.png[/img]

Post Fri Feb 10, 2012 3:33 pm

Re: OOC RP Planning and Dispute Resolution

With the release of SWTOR, the Spak Consortium and its members have moved on.

Commenor was successfully held from November 2007 (in the early facebook app version) until fall 2011, making it one of the longest held planets on these forums.

If any old allies or friends, possibly foes, of the Spak Consortium are interested at all, Master Spak has continued on the character in SWTOR, entering a new chapter in his character's saga as Talionis (named Darth Valerius after joining the Sith Empire and continuing his grey-jedi/sith Brotherhood founded under the banner of the Spak Consortium on Commenor.)

Determined to bring order and unity to the war raging in the galaxy, Master Spak, or Darth Valerius, has renewed his Jedi/Sith order in determination for strength through Brotherhood.

These Jedi/Sith unite to bring order and balance to the galaxy as the Jedi Exitium..
User avatar

Posts: 513

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/BLUE.png[/img]

Post Thu Mar 08, 2012 11:27 am

Re: OOC RP Planning and Dispute Resolution

OOC: Cedrick Olkowski himself, is currently unarmed. His bodyguards have an assortment of blaster carbines, (, , , , and ) and a single chemical grenade, filled with a mild sedative, that affected most organics that inhaled the colorless gas. The guard behind Cedrick is carrying the 9118.*
User avatar

Player's Guild
Player's Guild

Posts: 2176

Affiliation:

Traffic Light: [img]http://www.jedivsith.com/images/BLUE.png[/img]

Post Thu Mar 08, 2012 12:45 pm

Re: OOC RP Planning and Dispute Resolution

Ah, true say. Note to self, don't make the bodyguards angry ;-P
Next

Return to Commenor



Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB