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Post Fri Apr 24, 2009 9:29 am

Re: Open Orbit

:: Thank you. ::

*The droid crews all board a transport, which then jumps to hyperspace.*
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Post Mon Apr 27, 2009 8:36 pm

Re: Open Orbit

*A single cloaked MC 30 Frigate enters the system and begins manuevering closer to the moon. The vessel begins disrupting communications and jams sensors.*
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Post Mon Apr 27, 2009 11:56 pm

Re: Open Orbit

*An officer approaches Captain Remus and speaks...*

[NPC]Imperial Officer[/NPC]-" Captain! We've lost communications and our sensors are being jammed!"

*Captain Remus turns to look at a monitor and reads messages...*

[NPC]Captain Remus[/NPC]-" Begin tracing the source...and use a more primitive mode of communication to tell the fleet to get to Red Alert."

*The officer salutes and returns to his station, the bridge soon becomes a chaotic mess as officers work to trace the source of the jamming. The Equilibrium I begins flashing lights to signal the other ships over Gall of the situation...*
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Post Tue Apr 28, 2009 8:58 pm

Re: Open Orbit

*Commander Bindo looks upon the large wall monitor that shows the Imperial fleet flashing. Behind him the command center is busy at work encrypting the signals and stalling the Imperial's.

As this happens the Frigate manuevers closer and closer to one of the empty Pelleon SD's. The frigate begin docking manuevers.*
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Post Wed Apr 29, 2009 9:54 am

Re: Open Orbit

*As the frigate begins to join airlocks, the central computer system on the Pellaeon SD begins running through algorithms. The ship had not transmitted proper security codes. The ship sends out a message, not knowing the all the communications were jammed.*

:: Transmit security codes. ::
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Post Wed Apr 29, 2009 1:09 pm

Re: Open Orbit

*Commander Bindo looks upon the query and walks to a terminal and enters Moff Zammanee's security code that the Infiltrator Droid secretly stole. As this happens the air locks clamp onto the Pelleon.

As the air locks engage the corridors within the Frigate fill with Colicoid Assassin Droids that are prepaired to board and take the unmanned Pelleon SD.*
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Post Wed Apr 29, 2009 3:15 pm

Re: Open Orbit

*Since the Star Destroyer's codes are still set to the transfer code, not Moff Zammanee's code yet, the code is registered as incorrect.*

:: Access denied. Access denied. Engaging lockdown procedures. ::

*All the bulkheads in the Star Destroyer close and seal. Attempts to force the doors will only result in further security measures.*
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Post Wed Apr 29, 2009 4:32 pm

Re: Open Orbit

[NPC]Commander Bindo[/NPC]-"...DAMNIT! Launch the droids!"

*Minutes later the Colicoid Assassin droids move away from the corridors and begin gathering in the Frigates hangar bays. The Frigate's corridors are swarmed with droids moving as a swift river.*
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Post Wed Apr 29, 2009 7:22 pm

Re: Open Orbit

*500 Colicoid Assassin Droids now fill each of the two side hangars facing the Pelleon SD. Suddenly, the hangar energy field drops releasing the droids upon the outer hull of the Pelleon SD. The droids begin crawling over the outer hull of the Pelleon and making their way to the primary portions of the ship Bridge and engines.*
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Post Wed Apr 29, 2009 7:40 pm

Re: Open Orbit

*A Cloaked Strike Cruiser drops out of hyperspace and nears one of the Star Destroyers in orbit.*
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Post Thu Apr 30, 2009 9:34 am

Re: Open Orbit

*Alarms blare as the Star Destroyer registers the impacts. It sends out a message to its fellow brethren to raise shields.*

:: We are being boarded. Raise shields. ::

*Receiving no response due to the tranmission jamming, it sends it again. Upon receiving no response again, the computer deduces that it is being jammed. It sends the instructions via LOS laser communication, while flashing its running lights in the ancient distress signal.*

*Blink blink blink flaaaash flaaaash flaaaash blink blink blink.*
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Post Sat May 02, 2009 6:06 pm

Re: Open Orbit

*It is too late for the Pelleon SD, the Colicoid Droids begin drilling into the Pelleon's hull. The Droids near the bridge will attempt to seize control over the ships primary systems and the Droids near the engine will ensure that the vessel does not attempt to flee or activate the self destruct sequence. The droids will breach the hull in a matter of minutes...*
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Post Sun May 03, 2009 5:11 pm

Re: Open Orbit

*Damage reports started streaming into the computer as the droids begin drilling. Seeing that aid would not arrive quickly enough, the Star Destroyer fires up its main engines, and begins moving toward Zhar (the planet Gall orbits). This also has the added effect of catching any droids too close in the ion efflux generated from the engines.*
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Post Sun May 03, 2009 7:20 pm

Re: Open Orbit

*100 of the 250 Colicoid Droids near the engines are severely damaged by the Ion Engines and begin shutting down and exploding. But the remaining droids in the area and as well as the droids near the bridge successfully penetrate the hull of the Pelleon SD. Quickly the invading droids setup their atmospheric generators to plug the holes in the SD. The Colicoids near the engines begin making their way to the primary engine room and the droids near the bridge simply begin marching towards the bridge. All of the droids have their force field generators activated.*
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Post Sun May 03, 2009 9:52 pm

Re: Open Orbit

*Carpathia gets reports that an Allegaince Star Destroyer has just been created and had no crew aboard it. He sends this infomation through to his master through a heavily encoded message. The Stirke Curiser remains cloaked.*
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Post Mon May 04, 2009 7:47 am

Re: Open Orbit

*The shields on the rest of the ships go up. The Star Destroyer rigs the bridge consoles to blow up if they are used. The Star Destroyer continues toward Zhar, the distance between them rapidly closing.*
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Post Mon May 04, 2009 4:49 pm

Re: Open Orbit

*Carpathia's Strike Cruiser turns and jumps back to the homeworld due to a ship entering its orbit.*
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Post Mon May 04, 2009 6:31 pm

Re: Open Orbit

*The Colicoid Droids within the Engine Room begin shutting down the engines to the Pelleon SD via the many computer terminals and even setting up small explosives designed to cause an immediate shutdown of the purpolsion systems if need be. Meanwhile, 250 Colicoid Infiltrator Assassin Droids bum rush the door ways and corridors leading to the bridge. The first 10 enter the empty bridge and go to work on the control consoles. To the remaining Droids surprise the consoles explode critically damaging the ten droids. Soon, another ten droids replace them and begin repairing the consoles, but not repairing the console itself merely the wiring for that is the important part. As the droids repair the consoles the begin attempting to shutdown the ships security protocols....*
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Post Mon May 04, 2009 7:39 pm

Re: Open Orbit

*The engines on the Star Destroyer sputter out and die, but the ship has accumulated enough momentum for what the computer is planning. The ship begins entering Zhar's atmosphere, the hull beginning to glow red from the heat of reentry. However, the aim of this maneuver is not to completely destroy the ship. Rather, the ship will slingshot inside the atmosphere, crippling the ship, making it useless for hijacking purposes. After the short period, momentum will carry it out, where the intruders can be dealt with. As the droids begin repairing the consoles, the ship enacts lockdown protocols on the consoles, cutting them out of the control loop. Even if the droids repaired the consoles, they would find that they are completely useless.*
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Post Mon May 04, 2009 7:45 pm

Re: Open Orbit

*The Droids adapt to the lockdown prcedure and begin hacking the ships hardlines instead, the ten Droids work rapidly and efficently before the ship sustains too much damage. The Droids in the engine room begin imputting commands to put the Pelleon in full reverse and to manuever out of the atmosphere of Zhar.*
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