Tue Jan 22, 2013 10:29 am by Nicolina Foresi
*Nicolina looks around the cantina and sniffs when asked what she sees,* "Nothing to write home about. *Leaning forward after pouring a shot for herself, Nicolina says in a hushed voice,* Problem with the Big O's plan is that it's too imprecise. We start making noise there's no guarantee all we'll draw out of the woodwork aren't just some regular old non-sensitive grunts that Darth Emo sends to check things out or, best case scenario, maybe a little Sithling looking to earn his stripes is sent to show how dark he can go, right? Long odds if we want Fey, yo? I say we comm the ship, have 'em start monitoring local comm traffic, see if they can't pick up anything worthwhile. Meanwhile, when Cranky and the Big O show up, we split up and mingle here, see if we can learn anything about the lay of the land. Maybe have Cranky say she's looking to be Darth Cranky, wants to know where to go to sign up for taking being a big, bad, evil lord of Sith 101. *Shrugging, Nicolina says,* That might get us a place to hit worth hitting, might not. If we turn up the big zilch we can always go with the Big O's make noise and see what kind of action we get. We could, *she looks around the cantina again, assessing the layout,* always take this dump over, send the locals packing and hold here until we see what we've drawn out to play. We could make a good stand here, plenty of cover, not many entry points to watch. We get in too deep, the Hope could always play cavalry and extract us."